Thanks for your reply. As it turns out, I'm still using photoshop
6. However, the problem does seem to be in the conversion from
grayscale to RGB. If I create a gradient in an AdobeRGB file and
then print it without doing any conversions, it prints perfectly--no
posterizing. (Interestingly, conversions from RGB to grayscale seem
to cause similar problems.) I suppose I'll just have to work
exclusively with RGB files. Too bad: It's a waste of space and time,
and it makes softproofing much less convenient. Maybe I'll try using
the Microsoft ICM conversion engine, though I don't suppose it will
be any better than the Adobe engine. It's curious that other's
haven't encountered this problem. I have to wonder whether I'm not
doing something else wrong.
McKenzie
--- In DigitalBlackandWhiteThePrint@y..., "jimhayes361"
<jimhayes@j...> wrote:
> --- In DigitalBlackandWhiteThePrint@y..., "mckenzielamb"
> <mckenzielamb@h...> wrote:
> > I'm printing with vm inks on an 870 from a windows machine, and
I'm
> > using Paul's 870 curves. For the most part, my prints have been
> > excellent, but two prints have shown fairly serious posterizing
> > toward the dark end of the spectrum.
>
> If you are using PS7 instead of PS6, just to rule out the greyscale
> PS6-->7 bug that was just discussed a couple of days ago, please
> search for that topic by searching for "print change confirmed" or
the
> like...it is a fairly detailed and long thread, I don't think you
can
> miss it. I even got posterization- and worse- in PS7 with Adobe98
> conversion, though it was nowhere as bad as with the sRGB
conversion.
>
> You see, PS7 converts files differently then PS6 does. I notice
> posterization in a very dark file, but when using PS6 it goes away.
It
> is lessened by using Adobe98 in PS7 instaed of sRGB, but I still
have
> some odd problems.
> Jim H.Message
Re: 870 - vm curves - posterizing
2002-07-02 by mckenzielamb
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