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Digital BW, The Print

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Re: 870 - vm curves - posterizing

2002-07-02 by mckenzielamb

Thanks for your reply.  As it turns out, I'm still using photoshop 
6.  However, the problem does seem to be in the conversion from 
grayscale to RGB.  If I create a gradient in an AdobeRGB file and 
then print it without doing any conversions, it prints perfectly--no 
posterizing.  (Interestingly, conversions from RGB to grayscale seem 
to cause similar problems.)  I suppose I'll just have to work 
exclusively with RGB files.  Too bad: It's a waste of space and time, 
and it makes softproofing much less convenient.  Maybe I'll try using 
the Microsoft ICM conversion engine, though I don't suppose it will 
be any better than the Adobe engine.  It's curious that other's 
haven't encountered this problem.  I have to wonder whether I'm not 
doing something else wrong.

McKenzie
       
--- In DigitalBlackandWhiteThePrint@y..., "jimhayes361" 
<jimhayes@j...> wrote:
> --- In DigitalBlackandWhiteThePrint@y..., "mckenzielamb" 
> <mckenzielamb@h...> wrote:
> > I'm printing with vm inks on an 870 from a windows machine, and 
I'm 
> > using Paul's 870 curves.  For the most part, my prints have been 
> > excellent, but two prints have shown fairly serious posterizing 
> > toward the dark end of the spectrum. 
> 
> If you are using PS7 instead of PS6, just to rule out the greyscale 
> PS6-->7 bug that was just discussed a couple of days ago, please 
> search for that topic by searching for "print change confirmed" or 
the 
> like...it is a fairly detailed and long thread, I don't think you 
can 
> miss it. I even got posterization- and worse- in PS7 with Adobe98 
> conversion, though it was nowhere as bad as with the sRGB 
conversion.
> 
> You see, PS7 converts files differently then PS6 does. I notice 
> posterization in a very dark file, but when using PS6 it goes away. 
It 
> is lessened by using Adobe98  in PS7 instaed of sRGB, but I still 
have 
> some odd problems.
> Jim H.

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