Frank, When I sent my first email this morning, I forgot to put in that besides converting to 8-bit, I convert to RGB before loading one of Paul's curves. I've added that to the steps below. > > I'll confess to being a "newbie" at this, but last week I came up with a solution that I'm very happy with to give more "snap" to my photos. I think I learn something every day from my experiments and reading the email from the members of our forum. Anyway, here's what I'm doing now using B&W negatives scanned in 14-bit mode, my Espson 1280, the MIS-VM inks, PS7 and Paul's curves: 1) Make all major adjustments to image in 16-bit mode. I set black and white points first, and then continue to tweak curve several times until I'm happy with image on the monitor. 2) Convert to 8-bit mode and convert from Grayscale to RGB.. 3) Make two background copy layers (1st one is probably not necessary, but I do it just in case I want to do some, DARE I ADMIT IT, dodging or burning in after I do my first test print. 4) Above the first background copy layer, add a curve adjustment layer and load one of Paul's curve (I've been using his MW curve). Then set the Fill to around 70% to begin with. (I've been use the Fill % rather than Opacity %.) Keep layer type as Normal. 5) In the second background copy layer (your top layer) change layer type to Overlay and then adjust the Opacity to around 80% to begin with. This has made an incredible difference to the quality of my prints. I no longer have any posterization, and my prints don't look flat or muddy. I have found that in the strong highlight areas, I might have do a bit of "burn in" because of the impact of the overlay layer, but it's very manageable. Playing with the Fill % makes a difference, too. Let me know if you try this out and find some improvement. Bob
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Re: [Digital BW] prints looking "muddy"
2002-08-12 by workmantx@aol.com
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