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Digital BW, The Print

Index last updated: 2026-04-28 22:56 UTC

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Re: [Digital BW] I'll try...

2002-09-01 by J Greer

If you are doing a straight conversion to b/w in Photoshop, that is likely 
your first problem. Better options are to use the Channel Mixer, the 
Russell Brown method (as someone else already mentioned), or the nik B/W 
Conversion plug-in that is in one of their Efex packages. In my opinion, a 
straight color to b/w conversion in Photoshop gives very flat results.

You may also want to work in 16-bit mode for some of your processing. At 
least until you get your Levels or Curves adjusted.

Jeff Greer

At 05:56 AM 09/01/2002 +0000, you wrote:
>As far as my workflow, well... thusfar all I do is convert to
>greyscale and export to Piezo where I select the paper and dpi.  I'm
>already feeling stupid because I'm guessing that is the most
>elementary way of doing this and there are a ton of other options...
>I suppose.  I just did what Piezo sofware suggested I do with some
>really excellent color files.  In fact, they are extremely well lit
>and frankly, really excellent files.
>
>But to give you an example, one shot literally looks like a guy has
>stubble on his face because of the soft shadow on the actor's jaw
>line.  There is little to no skin tones.  In fact, where in the
>color file you see pores, in piezo print, it's just "white".
>
>I'm very green at this, I admit.  And maybe my biggest problem is, I
>underestimate how much work this is going to take.  Where do I go
>from here?
>
>Treadwinkle
>
>
>
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