--- In DigitalBlackandWhiteThePrint@y..., workmantx@a... wrote: > Jim, > > I jumped into the game with PhotoShop 7, so I don't even have PhotoShop 6. > I've been using the MIS VM inks with Paul's curves and a 1280 and have > struggled at times with posterization. I don't profess to be a PS wiz by any > stretch of the imagination. By saying to use ver 6 for printing, I guess > you're saying that there's no easy way to get around the conversion space > issue for printing purposes?? > > Bob No I'm sorry I wasn't clear on that. I guess I should preface by saying again that I think Paul origianlly matched those curves to 1280/windows OS using photoshop 6. First I'm going to explain it in many words so you can pick up everything. At the bottom I'll conclude with a simple statement/instruction that may help you use PS7 better with VM and 1280/windows. So if you start getting confused skip to the end. But please be aware that the VM workflow can cause posterization because of many other things. This problem is perhaps at best only 1% of the issue. Okay? Now each version, 5.5, 6, and 7 convert differently from greyscale to sRGB. It is a very small amount and the difference was verified with others who also run PS6 and PS7 both, on test files. Most everyone on this list who did the experiment agreed that the conversion "errors" were very very small (expressed as numerical histogram statistics variation from PS6 to PS7). Some people ran prints converted using both PS6 and PS7, then comparing them- but noone but me found a VISUAL difference. So the issue was put on a back burner. I found some posterization in around 90%k tones when using PS7 on one print file. Then someone discovered that if AdobeRGB is used instead of sRGB for the destination conversion space, PS6 and PS7 convert the file mathmatically identically, or just about so. Unfortunately, Paul had chosen sRGB space somewhat by default, and never updated the 1280/windows combo...so at the MIS site, in the table, sRGB space is still called out for the 1280/windows. If you had a Mac and an 1280, you would be okay, as Paul has done the curves assuming Adobe98 space. Or an 1290 and windows, etc. So the story is this: You should try using Adobe98 instead of sRGB when you convert from greyscale to RGB. In the color setup you will see that PS7 has a pull down setting "photoshop 5 defaults" that Paul has specified be used to put PS in when converting to RGB. If you look down the dialouge box, you will see "greyscale 2.2" as the greyscale space. This is good; leave it. In the RGB section you see "sRGB". Just change it to "Adobe98". Then try some images. When I did and printed in both PS6 and PS7 with Adobe98, the prints were almost identical, except that I got some strange microbanding that I still haven't tracked down yet in the PS7 print. Also, the tonal range shifted, like increasing (decreasing?)lower midrange brightness very slightly. But 99% of the posterization problem went away by simply using Adobe98 space. However the prints varied in tone, since thay were converted in another space, you may or may not find it acceptable. If the tone on a step wedge is even enough for you even with the tonal shift in the new color space then just do all of your pix this way and calibrate your monitor to it, it may work. Print a step wedge and see how even it is. But to keep my tones constant, and to avoid dealing with the banding issue that may or may not just be a red herring, I just opted out and use PS6 for printing. It's simpler for me. I could have lived with PS7 and Adobe98 space, but you see I didn't have to- I HAD PS6. So: Just use "Adobe98" instead of sRGB for the RGB color space when converting from greyscale to RGB. Simple. But at least you have an idea of the history/compromises behind the issue now. I'll repeat that if you're having posterization problems it could be due to about a dozen different things (and probably not the sRGB space snafu), from bad nozzles to bad/mislabelled/old ink, to the effect that Paul's curve has on the file (unfortunately, it puts gaps in the histogram, ie, you posterize the file to get it printed. Sometimes it does, somertimes doesn't effect final print.) It can be very frustrating. Hang in there, do searches on this forum for "posterization" or similar- lots of good info here. It will take time to get up to speed, so don't dispair of PS/VM yet. yada, yada... Jim H.
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[Digital BW] Re: MISS inks: loading curves in photoshop7
2002-09-25 by jim hayes
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