--- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Charles Bandes <byronbulb@y...>" <byronbulb@y...> wrote: > All I can say is "wow this is hard" > > I have been trying to modify the VM curves for my 1280 without too > much success so far. The standard curve Roy made works ok but the > darker midtones get all bunched up without much separation from 75-55% > I tried playing with the magenta curve to see if I could increase the > separation b adding a little of the toner to those darker values, but > I just made things worse. Basically I just don't have enough > understanding to fiddle with the curves yet with anything beyond > "error and error" results :) > > Anyway, yes, Roy, Paul, Tyler, whomever, please educate us! :) I have > a feeling that with suitable curve development the gimp-based > quad/hextone systems might become _the_ systems, it's so exciting!! > > --- In DigitalBlackandWhiteThePrint@yahoogroups.com, Kevin Gulstene > <kevin@d...> wrote: > > Do you have a systematic method you used when developing the curves > > used to generate the "quadtone curve description files" or did you use > > your own experience and experiment. > > > > I am interested in modifying some of the curves you provided and it is > > unclear to how best to proceed. Trial and error seems like it would > > take a lot of experimentation. > > > > -- > > Kevin Gulstene Glad to see some of you guys trying it out. First of I have to say that I'm far from being an expert at designing curves, but I do have a general method in principal. The major advantage to this system versus the RGB workflow is that you can control each ink individually. So here's my approach: My ink set is the MIS VM on an 1160. So I have 4 inks but only 3 are the grays to produce the smooth step wedge. The 4th is a toner which can be added or not. In case anybody is not familiar with this ink set, Cyan is dark gray, Magenta is light gray, Yellow is the toner and Black is of course black. For those with 6 ink systems, the magenta and yellow are reversed -- i.e. Y = light gray, M = toner. There are 2 other inks (to make 6) but the inks and the driver have all that builtin and invisible to this whole issue. So if you have a 6 ink system just reverse M and Y in this description -- every thing else should apply. Part of my principal is to use about 200% to max 300% total ink coverage. I made 4 test curves that just use one ink at a time so you can easily see what densities they each have. The first thing that is desirable is to have target densities for the whole step wedge (21 steps should be fine). I would build the wedge then in three parts. The low density end will basically be constructed using just M (light gray). So based on the target ramp you ought to be able to look at the M (light gray) only test curve and see how steep is necessary. I figure it makes sense to have the light gray go up straight to at least about 80% then have it smooth off and come back down to 0 some where about 2/3 of the way across. It's not going to have a lot of effect in the denser areas so it just ought to be smooth. Next, I would work on the black end. This is a little different. If you run the TestBlack curve i.e. just use the black ink its really not dense enough. So the idea is to have 100% C dark gray as an under coat for the black. This also has the effect of hiding the black dots. So similar to the light end, we need to use the appropriate slope of the black curve with 100% cyan to make the dark end of the step wedge. Finally the C dark gray curve has to join the light end with the dark end. Start the C where the M is topping off (the 80% line I had above) and end the C curve at the top where Black is starting to come in. This ought to be very close to a smooth wedge. I think you'll need to measure a few intermediate steps to get the C curve in exactly the right place and slope. I haven't done much work with the toner curve yet but I think starting with just a straight line from 0 to 25%, 50%, and 75% will be a pretty good start. It looks like I should make up a TestBlackwith100Cyan curve for the dark end. One major question I have is how smooth the curves should be -- I wonder if simple straight lines would actually work just fine. Also if the paper can take more ink, some more light gray all the way to the black end might give higher dMax. For those with 4 gray inks (like the MIS FS or Piezo Inks) I'd do the two light grays together -- up and down -- same shape but shifted slightly. As I get more practice myself and any feedback from others I'll include that in the download. Enjoy! Thanks, Roy
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Re: Gimp and Mac OS X curve development - Roy
2003-02-05 by Roy Harrington <roy@harrington.com>
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