--- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Martin Wesley" <mwesley250@e...> wrote: > ----- Original Message ----- > From: "A. Huntley" <leicam6@a...> > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Sent: Saturday, June 07, 2003 9:41 AM > Subject: Re: [Digital BW] QuadToneRIP and partitioning curves > > > (snip) > > > > To keep this on topic, I use Roy's QuadToneRIP with my Epson 1160. Since > > Epson currently doesn't have a 10.2 driver available for the 1160 it's > > really the only way to print quads under OS X; unless, of course, you go > > with a third-party solution like the R9 plugin. Roy's setup does a very > nice > > job, though print speed is very slow; a function of the Gimp driver and > > nothing to do with QuadToneRIP. Plus, you can print directly from your > > grayscale image. No converting to RGB, applying curves, etc. > > > Alan, > > Could you give us a step-by-step description of the workflow once you have > finished editing your file? That might help us get a better idea of what's > involved? > > Martin Martin, The workflow is without a doubt the easiest possible. You edit everything in grayscale. To print, you just use the ordinary Print command or Print with Preview. You use all the regular printing dialogues -- positioning the image on the page and all. You select the printer, (network printers are completely seamless too). There are several Printer Feature dialogue pages where you select resolution, etc. One of the pages is a QuadToneRIP page where you select, first, that you want QuadTones, then select a curve or two if you want blending. Then print. Naturally all these options that you've selected can be saved as a named set for later use. All the data is spooled and you're off working on the next image while that one prints. All this stuff works from any program that can have grayscale images and can print. Roy
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Re: [Digital BW] QuadToneRIP and partitioning curves
2003-06-08 by Roy Harrington
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