--- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Ernst Dinkla" <E.Dinkla@c...> wrote: > To help me with the adaption of the Wasatch SoftRip for quad > printing a friend wrote a small PC application to convert 8 bit > and 16 bit greyscale files to plain 8 bit or 16 bit cmyk files. > No separation is done just 4 copies of the greyscale gathered and > given the C,M,Y,K, mark. Similar to what can be done with a > PhotoShop action. He also added a choice of compression, LZW, > ZIP, RLE or none. The ZIP compression is not accepted by the RIP > but PhotoShop does, with that kind of CMYK files the size is then > a bit smaller than the original greyscale file. > I wonder whether it has any sense to make the application > available on my site, with the LZW compression added it isn't > wise to put in the file section of this list. > > Following a small thread here (OPM in theory) on the conversion > of 8 bit greyscale to 16 bit I asked him whether it could be > added to the same application with the bit shifts as discussed > here. He made some comments I like to add (my translation): > > Quote: > From the discussion I gather there are three variants: > > i8 : 8 bits grey values (0-255) > i16: 16 bits grey values (0-65535) > > A) i16 = 256*i8 > B) i16 = 257*i8 > C) i16 = 256*i8 + random(0,256) > Ernst, I agree that B is the only correct one and btw, what PS does. C is probably fairly harmless for most of the range, but I think at the end points you'll end up with some undesirable side effects. Consider white=(8bit)0, if that gets converted to (16)bit0+random_number its no longer white. Its effect will be to increase dMin by half a unit and decrease dMax by half a unit. Roy > I consider B to be the only correct one. With that the complete 8 > bit intensity range is scaled to the complete 16 bits range. > Software writers tend to do A that gives a small offset and a bit > lower contrast. Some people in the discussion had high hopes for > C. I don't get how you can get a better result by introducing a > random falt of half the step value on purpose. Best guess is that > it tries to generate a random dithering. I seems to me that the > dithering process should be done on results obtained with exact > computations. > > If there's a desire to experiment I can add a 8-16 bit conversion > option with a choice between B and C. Any thoughts on the random > function in C are welcome. It can be a uniform distribution where > all the numbers get an equal chance. A normal distribution may be > better, the numbers further from the middle get a lower chance. > > Gert-Jan > > End of quote, translation by Ernst > > > Ernst
Message
Re: Alternative 8 >16 bit conversion, Grey > CMYK conversion,
2003-06-16 by Roy Harrington
Attachments
- No local attachments were found for this message.