One other perspective which ought to make you stop and think a little about the current methodology. Tyler has nicely espoused the current way of doing things: a desire for a nice linear (straight line) progression of density from dMin to dMax across the full range of pixel values, 0-255 in 8 bit, 0-1 normalised. So, for EEM for example, this would mean 0 maps to a density of 1.68 and 1 maps to a density of 0.04 and all other points in between sit on the straight line between the two. (If I am wrong on this please correct me.) In so doing you are defining (or calibrating) the colour space of the printer. NO COLOUR SPACE IN GENERAL USE TODAY HAS THIS SORT OF PROFILE. Not Apple RGB, not Gray Gamma 1.8, not Adobe RGB, not Gray Gamma 2.2, not sRGB, not LAB. NONE of these are linear when we plot density vs pixel value. ALL are curved in this dimension, such curvature representing their gamma (a fancy word for rate of change or contrast). Plot them out. You have all the formulas. Most have been covered in this thread and many are in general use (eg we typically read LAB with our photospectrometers to then calculate the density figures which are linearised above). Those that aren't are covered on Bruce's site and he even has calculators to make the job easier. From what I can see (excuse the pun), making pixel value vs density plot as a straight line has absolutely no basis in "colour" theory. The only thing that I have come across in photography that is linear in this dimension is the measuring of light intensity by a photosensitive cell (a camera "pixel" for example) and what is the first thing we do with this type of data? We apply a gamma, we curve the data. Why? Because the eye doesn't work in a linear fashion in this dimension. So I find it rather peculiar that people on the one hand get obsessed with "how the eye sees" and yet, on the other, ignore this when they make pixel value vs density linear. The plot that more often than not is linear is log10(pixel value) vs density! ALL (with perhaps the exception of LAB, see my note below) the colour spaces mentioned above ARE linear when we plot log10(pixel value) vs density. (As an aside, note that when Kodak plots the response curve of photo paper it plots log10(exposure) vs density!) If you have a straight line with pixel value vs density it is NOT linear when you then plot log10(pixel value) vs density. A note on LAB: the LAB space may not provide a perfectly linear plot of log10(pixel value) to density but it is very close. If it did Bruce Lindbloom would have known the gamma embedded in the LAB model. Instead he had to undertake an exercise to find which gamma best fit the LAB model. He came up with 2.2.
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Re: [Digital BW] Re: Tonal range and linearization
2004-12-08 by Steve Kale
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