> > > Are your settings correct in Photoshop and the driver? Same as > > Source selected in "print > > > with preview"? > > > > I'm not sure I understand your question here. Since I'm printing > with > > QTR I don't see why my Photoshop print settings should matter. > > > > > It seems to matter big time. I was choosing Printer Color Management, > figuring that PS would pass everything along to the QTR, because no > one told me better. My densest shadow tones were completely > posterized. All solved by choosing "Same as Source". And Roy's new > gray profiles improved screen to print matching another big step. I think Chris may be printing on a PC, so it has nothing to do with Photoshop - correct Chris? (because of problems with QTR and Win2000 on my main machine, I currently print from a laptop with QTR that doesn't even have Photoshop on it). Chris, I apply an S curve to the image along these lines (actually not so strong a curve as suggested) for HPR and use the Premier Art or Entrada curves with maybe 2 on the shadows and 3 on the gamma: > -----Original Message----- > From: Steve Kale > Sent: Saturday, December 18, 2004 6:50 AM > To: DigitalBlackandWhiteThePrint@yahoogroups.com > Subject: Re: [Digital BW] Re: roark vs qtr - newbie q. > > > > I think the major reason why QTR prints out of the box can look a little > flat is because of the combination of two key factors: (1) the relatively > weak dMax (the maximum density (or least reflectance) generated by 100% > black) of matte papers, around 1.6-7, and so the available contrast is > relatively low, and (2) the way QTR does its linearization - not > that it is > necessarily wrong - one must pick a methodology - but because people don't > understand it. The first is a fact of life, the second needs to be > understood and so compensated for if deemed necessary. > > If you want to see on screen the effect this weak dMax and QTR's > linearization do the following. Open a Gray Gamma 2.2 step wedge. Add a > Curves Layer (Layer->New Adjustment Layer->Curves->Enter). Grab > the bottom > left anchor point and slide it up to (0,41) and grab the top right anchor > and pull it down to (255,243). Now look at how the input/outputs for the > points in the middle have changed eg 128. For the most part, the image is > lighter because the better part of the straight line has been shifted up > (128 has gone to 142). (Note that there is still nice visual separation > between the steps on the screen which is QTR's linearization goal.) When > people say an image is flat it is largely, I believe, because all the > mid-tones have been brightened. > > There is no getting around the low dMax short of printing to a > paper or with > an ink that leads to better blacks. So what can you do with what you are > stuck with? Ultimately it involves compromise. If you look at > point 128 in > the curve above and trace across to its output you will see it, 142, is > halfway between 243 and 41 - input values are spread evenly over the > available output range. If you pull 128 back down to (128,128) your > mid-tones head back towards where they were before but there is greater > compression "in the shadows" than "in the highlights". (In essence, when > Paul is doing his curves he targets this midpoint and pulls it back a bit > leaving a little more compression in the shadows than the highlights.) Ok > now drag the 128 point off the curves chart so that it disappears - you > should now have a straight line again. Hit OK. Leave it visible. > > Add another curves layer. Lock (128,128). Grab (63,63) and pull it down a > little say to (63,43). Grab (192,192) and shift it up a little say to > (192,213). This is what is meant by an s-curve - it is shaped like an s. > You are adding a little punch to the highlights and darkening the > shadows a > little without shifting the mid. You can view the effect of the second > curve by itself by turning the visibility of the first off. The effect on > the image though will be the two curves combined. The selection of points > and how much to move them is really an artistic one but you have to judge > the two together which is why I said keep the first curve visible. Note > that the first curve (a representation or simulation of what the RIP is > doing) shifted the mid up point up and the second left it the same - ie > still up. So your mid grey will still be lighter than the original image > without the curves. You might choose to pull the mid darker in the second > curve to counteract the effect of the RIP. It's up to you. > > If you don't use a soft-proof, adding the first curve is a good > approximation for QTR's built in transformation for printing to > matte paper. > Put this curve up first, add and adjust the second so that the image looks > to your likening. Before printing, though, delete the first curve. You > don't want the effect to occur twice - it is already done by QTR and your > curve was there so you could see the effect on screen and so design your > adjustment curve.
Message
RE: [Digital BW] Re: QTR HPR profile
2005-01-28 by Tim Atherton
Attachments
- No local attachments were found for this message.