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Digital BW, The Print

Index last updated: 2026-04-28 22:56 UTC

Message

Re: QTRgui, B-O, profiles, MULTI PASS PRINTING

2005-02-14 by Pieris Berreitter

I agree with the general theme of "whatever works for you" (profiles
work for me). As far as linearization not being a requirement for the
traditional darkroom process I can't speak to that directly because I
don't have a darkroom to compare to. But in the digital realm we only
have 255 grays to work with, so one or two values being rendered with
identical density has a far greater effect than two values being
rendered the same on paper (because there are more values available).

Following is a link to Roy's gray Lab space and a very short how-to
(better ones have been posted here, and in the readme).

http://homepage.mac.com/royharrington/FileSharing2.html

PC users:
- Get the image into Gray Lab by converting to Gray Lab space. Select
Adobe ACE Engine, Perceptual Intent, Black Point Compensation.
- You may soft proof in the Gray Matte/Glossy paper profile and work
in this space, for best WYSIWYG experience.
- convert to matte or glossy gray paper profile when ready to print.

Mac users (what Steve Kale said):
same as for PC, but when printing:
- document space=QTR Gray Lab
- print space=QTR Gray Matte/Photo Paper
- Intent=Perceptual
- Black Point Compensation=on

-Pieris
digital darkroom blog: http://www.pmb.net/darkroom

--- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Djon"
<westsidemaurice@y...> wrote:
> 
> David, I don't know of any QTRgui profiles addresses, have not even
> looked.
> 
> Given easy/excellent alternatives of Black-Only and QTRgui, canned
> profiles may have little or no appeal to many of us...especially if
> we'v shot, processed, and printed a lot of B&W film over the years
and
> practicing formal or informal "previsualization."  
> 
> Similarly, linearization's equivalent was never part of the
> traditional silver printing discipline for most fine B&W printers.

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