I agree with the general theme of "whatever works for you" (profiles work for me). As far as linearization not being a requirement for the traditional darkroom process I can't speak to that directly because I don't have a darkroom to compare to. But in the digital realm we only have 255 grays to work with, so one or two values being rendered with identical density has a far greater effect than two values being rendered the same on paper (because there are more values available). Following is a link to Roy's gray Lab space and a very short how-to (better ones have been posted here, and in the readme). http://homepage.mac.com/royharrington/FileSharing2.html PC users: - Get the image into Gray Lab by converting to Gray Lab space. Select Adobe ACE Engine, Perceptual Intent, Black Point Compensation. - You may soft proof in the Gray Matte/Glossy paper profile and work in this space, for best WYSIWYG experience. - convert to matte or glossy gray paper profile when ready to print. Mac users (what Steve Kale said): same as for PC, but when printing: - document space=QTR Gray Lab - print space=QTR Gray Matte/Photo Paper - Intent=Perceptual - Black Point Compensation=on -Pieris digital darkroom blog: http://www.pmb.net/darkroom --- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Djon" <westsidemaurice@y...> wrote: > > David, I don't know of any QTRgui profiles addresses, have not even > looked. > > Given easy/excellent alternatives of Black-Only and QTRgui, canned > profiles may have little or no appeal to many of us...especially if > we'v shot, processed, and printed a lot of B&W film over the years and > practicing formal or informal "previsualization." > > Similarly, linearization's equivalent was never part of the > traditional silver printing discipline for most fine B&W printers.
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Re: QTRgui, B-O, profiles, MULTI PASS PRINTING
2005-02-14 by Pieris Berreitter
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