Thanks Paul. I'm slowly getting it. It's understanding the greater than 100% and -% that needed explaining. Cheers, Steve > From: Paul Williamson <kb5mu@...> > Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Date: Thu, 17 Feb 2005 12:19:20 -0800 > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Subject: Re: [Digital BW] Understanding channel mixer > > >> I am still not conceptually getting >> what is happening when, with monochrome checked, a channel is set to greater >> than 100% or at a negative value... > > I think you're making it more complicated than it really is. The > Channel Mixer just does addition. > > Remember that each of R, G, B for each pixel is just a number, 0 to > 255 (in 8-bit mode). Channel Mixer in monochrome mode just takes each > number, multiplies it by the percentage set, and adds them all up to > get the luminance number for the result. If the sum is more than 255, > it gets clipped to 255; if it's less than 0, it gets clipped to 0. > > Each channel contributes to the sum according to the percentages, in > proportion to the brightness of that channel. Where the R channel is > bright, it contributes a lot to the sum. Where the R channel is dark, > it contributes little or nothing to the sum, so the end result comes > mainly or entirely from the G and B channels. And so on. > > Where all the channels are dark, the result will be dark regardless > of the percentages. > > Increasing the percentage of R means that R values will contribute > more to the sum. So areas that are bright in Red will be brighter in > the result. > > If you set R to a negative value, that reverses the contribution of > the R channel. So areas that are bright in Red will become *darker* > in the result. This is exactly as if you inverted the R channel and > then added it in at the same positive percentage. > > There's nothing magic about 100% per channel. The magic combination > is 30% red, 59% green, and 11% blue. That mixture is what Photoshop > uses when you just use Desaturate, and it corresponds to some notion > of "normal" luminance perception. If you want red tones to be lighter > than "normal", use more than 30% for the R channel (and don't worry > if it goes over 100). If you want them to be darker than "normal", > use less than 30% (and don't worry if it goes below 0). > > This is like using colored filters. They reduce the effect of certain > colors of light on the result. With colored filters, you have to > compensate for the lost light by increasing the exposure. That allows > more of the colors that aren't filtered out to get to the film. Same > thing here. If you reduce the percentage of one channel, you will > probably want to increase the percentage of the other channels to > compensate for the overall loss of brightness. Making them add up to > 100 is like using the filter factor out of the book: it gets you into > the right ballpark. Your creative vision may require a different sum. > Keep the histogram palette open and check it for clipping while you > adjust the percentages. > > There ought to be a button that says "scale my percentages to add up > to 100", but there isn't. So you have to do it manually. > > -Paul (another one) >
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Re: [Digital BW] Understanding channel mixer
2005-02-17 by Steve Kale
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