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Digital BW, The Print

Index last updated: 2026-04-28 22:56 UTC

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Re: [Digital BW] Quadtone RIP Faded print

2005-03-24 by Steve Kale

However way you do your conversion, once it is grey it is a waste of disk
space (CPU, RAM etc) to have 3 channels storing a single channel image.


> From: Diane Fields <picnic@...>
> Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com>
> Date: Wed, 23 Mar 2005 21:22:50 -0500
> To: <DigitalBlackandWhiteThePrint@yahoogroups.com>
> Subject: Re: [Digital BW] Quadtone RIP Faded print
> 
> 
> My b/w conversions are not gray scale--usually work in channel mixer/mono as a
> beginning, perhaps hue/saturation layers, dodge/burn layer with overlay/18%
> grey, adjustment layers, etc. but almost always working in 16 bit RGB (and in
> my normal ARGB98 working space).  Consequently, I am not in grayscale until I
> convert to LAB-gray and I use this as my 'proofing' --where I can tweak a bit
> more for tonality, contrast, etc. if needed (usually not).  I'll try your
> method--I'm on PC so can't dothe conversions on the fly like Mac though.
> 
> Diane

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