However way you do your conversion, once it is grey it is a waste of disk space (CPU, RAM etc) to have 3 channels storing a single channel image. > From: Diane Fields <picnic@...> > Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Date: Wed, 23 Mar 2005 21:22:50 -0500 > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Subject: Re: [Digital BW] Quadtone RIP Faded print > > > My b/w conversions are not gray scale--usually work in channel mixer/mono as a > beginning, perhaps hue/saturation layers, dodge/burn layer with overlay/18% > grey, adjustment layers, etc. but almost always working in 16 bit RGB (and in > my normal ARGB98 working space). Consequently, I am not in grayscale until I > convert to LAB-gray and I use this as my 'proofing' --where I can tweak a bit > more for tonality, contrast, etc. if needed (usually not). I'll try your > method--I'm on PC so can't dothe conversions on the fly like Mac though. > > Diane
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Re: [Digital BW] Quadtone RIP Faded print
2005-03-24 by Steve Kale
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