Paul. That is essentialy the method I use to print BO with my 1200's, instead of Clayton's workflow, with the exception that it is reversed from yours as my monitor is visualy pretty linear already and I force the papers to match scales instead of the monitor. In my case if the print is ugly, I make the monitor equally ugly and then reverse the curve as you did. There may indeed be fancier($$$$$) ways but I too like to keep the boat afloat and save those dollars for more ink,paper,frames,matts etc etc that can't be obtained with just elbow grease:) Regards. Duane --- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Paul Roark" <paul.roark@v...> wrote: > Here is a simple (if crude) method to match the monitor to the print that > seems to work. (Obviously I'm talking only of B&W.) > > I left the monitor view as is. Mine happens to be "profiled" with > Spyder2Pro, but it seems clear from the previous feedback that my cheap > monitor and card are just not going to give the same results as a good > graphics setup. (On the other hand, mine may be typical of what we > monetarily challenged types use.) > > I printed a 21-step test print on EEM using my standard 2200-UT7-Neutral > curve. > > I then compared the print to my standard monitor view. They did not match. > > So, I made a simple Photoshop curve that adjusted my monitor so that it > matched the print. > > I then made a second curve that I will call a "negative" of the first curve. > I noted the amount I had to move the Output of the individual points on the > first curve to get the monitor match the print. I then moved the output on > the second curve points that amount in the opposite direction. So, for > example, at 50% (AdobeRGB curve input 127), I had to move the default (127, > 127) point up to (127, 132), a change of 5, on the first curve to get the > view on the monitor to match my print. So, on the second, "negative" curve > I moved the point down to (127, 122), 5 units down instead of 5 units up. > (At the 95% point this didn't work because the change was too much, so I > just set it at half way to the 90% point.) > > This second, "negative" curve I saved as my "Monitor" curve. > > A made a small, new RGB file as a holder for curves layers. On this file I > made a curves layer set that had, as the first, bottom layer, my Monitor > curve. The second, top layer was my standard 2200-UT7-EEM-Neutral curve. I > called the layer set Neutral + Monitor. > > Then to print a test strip, I converted the standard 21-step test to RGB as > usual, then I simply dragged the "Neutral + Monitor" layer set to the file > and printed. > > The resulting print matched my monitor almost perfectly -- as well as any > other system I've tried. > > For those with full Photoshop, this seems like an easy way to not only > adjust for the monitors, but also to "linearize" curves for different but > similar papers and correct or other glitches that may affect the print ramp. > This, in effect, adds a "linearization" layer to the standard curves that > adjusts for both the monitor and other differences. It was an entirely > visual process that takes nothing except visual comparison of the monitor to > a test strip. > > If the monitor and print match, is anything else really needed? Do we > really care if the ramp matches Lab or any other space? > > For PS Elements users, I wonder if a number of building block curves on a > small file would allow those users to build up a monitor adjustment curve > that would similarly work. I think separate gamma (50% density) curves and > end point curves might be able to be mixed and matched to take care of many > of the typical problems that I've seen. I don't have Elements 3, but I'll > see if it works in Elements 2 later. > > Any thoughts on the feasibility of this approach? > > Paul > www.PaulRoark.com
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Re: [Digital BW] Matching Monitor and Print
2005-04-08 by dlruckus
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