--- In DigitalBlackandWhiteThePrint@yahoogroups.com, Steve Kale <stevekale@b...> wrote: > And mid grey has 18% reflectance/L*=50 or some other level? Middle gray is half-way between the dMin and the dMax of a gray ramp of course. But one can decide where to put that in terms of visual density by using a Gamma correction to the linearization, or making a linearization based on a specific Gamma. In a linearization based on Gamma 1.0 its too light for most humans to see it as "middle gray", and on 2.2 its too dark, and on 1.8 I think its just right. So for our supportive curves to QuadTone RIP we will put "middle gray" at a point where we think the human eye interprets it as the "visually logical" mid-point between dMin and dMax. This is also our intention with iQuads and PiezographyBW ICC. So middle value gray at 127/128 can be represented differently and we try to represent it based on the Gamma of 1.8 as applied against dMin and dMax. best, Jon
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[Digital BW] Re: How many shades of grey?
2005-06-16 by piezobw
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