Actually if you go work this out, a dynamic range from L*=16 (a change from below but a figure nearer to dMax on matte paper) to L*=96 with linear steps in L* in between has a gamma of approximately 2.0. The curve: Luminance/print reflectance (ie XYZ_Y) = 0.882 x NPV^2.0 + 0.021 is a very good fit. (NPV = normalized pixel value, ie it can range from 0 to 1 regardless of bit depth; 0.021 is dMax or black level measured in XYZ_Y, ie a density of 1.68; the 0.882 is brightness...at NPV=1 we get print reflectance=0.9 or L*=96, ie paper white) So working towards a target gamma of 1.8 would result in a greyscale with even LESS contrast than a conventional unadjusted QTR/Epson print on matte paper.... > From: Steve Kale <stevekale@...> > > This is very helpful and I think we are talking apples to apples! I don't > know what gamma is implicit in a linearized L* greyscale from, say, L*=15ish > to L*=96ish but I suspect it is a lot less than 1.8 (and especially 2.2). > Someone smarter than me can figure that one out. So tackling the issue of > greyscale gamma, as you are doing, is, I think, something that needs to be > addressed.
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Re: [Digital BW] Re: How many shades of grey?
2005-06-16 by Steve Kale
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