I did a little more playing around with this and the following might provide some food for thought for RIP designers as they think about their "linearize" functions. I was interested in what value for gamma would produce the least total error in print reflectance (XYZ_Y) vs that proposed by the CIELab model of vision's L*. Someone with better stats skills could find a better measure of "fit" I am sure but this is a useful first observation. I simply calculated the XYZ_Y value for each 8 bit value (and measured the difference between that and the XYZ_Y value that Lab would generate). I assumed an average matte paper had a dynamic range of L*=16 to L*=96 and an average photo paper had a dynamic range of L*=3.3 to L*=96. (The reference, Lab, of course goes from 0 to 100.) For matte paper, if the RIP linearizes printed L* values from ink black to paper white (as they do today) the shape of the print reflection function (as measured by XYZ_Y) is best approximated (by this measure of fit) by a gamma of 2.05. For photo paper this number is 2.38. So these are the sorts of gamma implicit in the way we do things today. I then asked what gamma would be the BEST fit to the benchmark, Lab, given the particular black and white points of the two papers. This produced gammas of 2.38 for matte paper and 2.27 for photo paper, ie quite different from those produced by linearising L*. All this of course assumes that getting as close to CIELab is the goal, ie that that model best represents the way we see. Food for thought.... Steve
Message
Re: [Digital BW] Re: Optimal RIP gamma - was how many shades of grey?
2005-06-16 by Steve Kale
Attachments
- No local attachments were found for this message.