I should add that using the "best fit" gammas puts all the mid-tones much closer to where they should be (ie value 128 comes a lot closer to L*=50=18% reflectance middle gray etc). I imagine this would be of value to the Zone guys targeting a Zone V middle gray from exposure meter through to print... > From: Steve Kale <stevekale@...> > Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Date: Thu, 16 Jun 2005 23:40:47 +0100 > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Subject: Re: [Digital BW] Re: Optimal RIP gamma - was how many shades of grey? > > I did a little more playing around with this and the following might provide > some food for thought for RIP designers as they think about their > "linearize" functions. > > I was interested in what value for gamma would produce the least total error > in print reflectance (XYZ_Y) vs that proposed by the CIELab model of > vision's L*. Someone with better stats skills could find a better measure > of "fit" I am sure but this is a useful first observation. I simply > calculated the XYZ_Y value for each 8 bit value (and measured the difference > between that and the XYZ_Y value that Lab would generate). > > I assumed an average matte paper had a dynamic range of L*=16 to L*=96 and > an average photo paper had a dynamic range of L*=3.3 to L*=96. (The > reference, Lab, of course goes from 0 to 100.) > > For matte paper, if the RIP linearizes printed L* values from ink black to > paper white (as they do today) the shape of the print reflection function > (as measured by XYZ_Y) is best approximated (by this measure of fit) by a > gamma of 2.05. For photo paper this number is 2.38. So these are the sorts > of gamma implicit in the way we do things today. > > I then asked what gamma would be the BEST fit to the benchmark, Lab, given > the particular black and white points of the two papers. This produced > gammas of 2.38 for matte paper and 2.27 for photo paper, ie quite different > from those produced by linearising L*. > > All this of course assumes that getting as close to CIELab is the goal, ie > that that model best represents the way we see. > > Food for thought.... > > Steve
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Re: [Digital BW] Re: Optimal RIP gamma - was how many shades of grey?
2005-06-16 by Steve Kale
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