I hear you but if you read up on the literature there is little detail on why there's a difference. In terms of goal definition they discuss the same thing with respect to black point. Adobe BPC, for example, which is applicable to RelCol/BPC, scales the entire luminance with the matrix we have discussed in other threads - it's not confined to an adjustment in just the darker regions (at least according to my understanding of their white paper). Roy could perhaps comment here. GM put out an interesting pdf called "Cook Book: Soft Proofing Settings, Adobe Software". It's not quite on point because it is specifically discussing soft proofing and I need to read the whole thing again but here's a couple of quotes: [pg11] "Perceptual scales the white point and black point of the color space you are converting from to the full lightness range of the color space you are converting into..... "Relative Colormetric scales the white point of the color space you are converting from relatively to the maximum lightness of the color space you are converting into, but scales the black point of the color space you are converting from 1:1 absolutely to the shadow end of the lightness range in the color space you are converting into." So far so good - recol clips the blacks, perceptual doesn't.... [earlier on pg11] "Black point compensation is as of the time of writing a conversion specific to Adobe application software, and not yet implemented in all Adobe software. Black point compensation is an optional modification of relative colormetric conversions, but because it is currently applied to all steps from source space to destination space, it also affects the black point of the proof. In principle limited to scaling the L channel, bpc slides the black point of the space you are converting from up or down to match the black point of the color space you are converting into which avoids clipping of shadow details. Because this may expand the simulated lightness range in the destination space, you should disable it for soft proofing and print-proofing." Not sure why they felt the need for the cautious "in principle" and I'm not sure about the tale end of each of those paragraphs... [pg25] "black point compensation, a modification of Relative Colormetric conversion, makes the black point relative just like the white point, matching the source black L end point to the simulation black L end point. This conversion is an alternative to the Perceptual default, if you uncheck Black Point Compensation before proofing." All very confusing but the drift I get from this is that relcol with bpc scales the white point to match and (in the L channel only) "slides" the black point to match. I have trouble seeing the difference between this and the scaling of both white and black point done for perceptual. Probably a question for the guys over on the Colorsync list. Cheers Steve > From: Tyler Boley <tyler@...> > Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Date: Tue, 01 Nov 2005 21:22:55 -0000 > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Subject: Re: [Digital BW] ICC Soft Proofing > > --- In DigitalBlackandWhiteThePrint@yahoogroups.com, Steve Kale > <stevekale@b...> wrote: > ... >> We are really talking about the same thing. A straight Relcol has > no black >> point mapping so Adobe introduced BPC to plug the gap. Perceptual > requires >> black point mapping but how you do it is not specified. In a colour > world >> there are very real differences between these two intents because of how >> non-greyscale out-of-gamut colours are managed (ie shrink the entire > gamut >> to fit, perceptual, or render the next best in-gamut colour, > relcol). In a >> greyscale world, though, there aren't any out-of-gamut colours remaining >> once you have mapped the black and white points. So if you were > approaching >> the issue purely from a greyscale world perspective then you'd be > facing an >> identical technical issue. > > I don't think so, and that was the point of my first reply. > The whole point of RelCol is to map in gamut colors as closely as > possible to the LAB equivalent in the destination space. In gray, > everything is IN GAMUT except the extremes, white point is taken care > of, then everything down to media/ink dmax is in gamut. > Therefore in the majority of the scale there is little compression, > and Adobe then came up with some math to compress shadows > porportionally more, to bring back shadow detail. > > In fact, this is why one would select that rendering over perceptual > if apropriate. It's how most of the profiles I have here work, from > various creators. > Put up a gray step wedge, do a perceptual vrs relcol conversion- in > perceptual everything lightens, in RelCol it does not, but the blacks > clip. Now with Relcol hit BPC, mid tones lighten little, but shadow > detail returns. > > That is how I would expect it to perform, based on the definitions of > the intents and BPC, and that is indeed how it seems to perform here. > Of course it's not 100% consistant because of the lack of relevant > standards, but mostly. > Tyler >
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Re: [Digital BW] ICC Soft Proofing
2005-11-01 by Steve Kale
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