Steve, once again I have to cry uncle. I just can't follow the twists and turns of your posts and how they relate as an answer to mine. We have somewhat of a disconnect on the written page. We pretty much know all of the below, certainly the cook book's been around a very long time. I just don't know what you're getting at. All I'm saying is that the two intents of interest, Perceptual and RelCol w/BPC, behave differently here. The difference may not be entirely consistant, but generally. Additionally, that difference makes some sense to me, sorry. The exact math is of no interest to me, I can't do anything about it. These are the options given us, they both work, they are both useful. I am happy, prints are beautiful, life is occassionally good. By the way, I did not say RelCol/BPC was "confined" to the nether regions. Good luck with this- Tyler --- In DigitalBlackandWhiteThePrint@yahoogroups.com, Steve Kale <stevekale@b...> wrote: > > I hear you but if you read up on the literature there is little detail on > why there's a difference. In terms of goal definition they discuss the same > thing with respect to black point. Adobe BPC, for example, which is > applicable to RelCol/BPC, scales the entire luminance with the matrix we > have discussed in other threads - it's not confined to an adjustment in just > the darker regions (at least according to my understanding of their white > paper). Roy could perhaps comment here. > > GM put out an interesting pdf called "Cook Book: Soft Proofing Settings, > Adobe Software". It's not quite on point because it is specifically > discussing soft proofing and I need to read the whole thing again but here's > a couple of quotes: > > [pg11] "Perceptual scales the white point and black point of the color space > you are converting from to the full lightness range of the color space you > are converting into..... > > "Relative Colormetric scales the white point of the color space you are > converting from relatively to the maximum lightness of the color space you > are converting into, but scales the black point of the color space you are > converting from 1:1 absolutely to the shadow end of the lightness range in > the color space you are converting into." > > So far so good - recol clips the blacks, perceptual doesn't.... > > [earlier on pg11] "Black point compensation is as of the time of writing a > conversion specific to Adobe application software, and not yet implemented > in all Adobe software. Black point compensation is an optional modification > of relative colormetric conversions, but because it is currently applied to > all steps from source space to destination space, it also affects the black > point of the proof. > > In principle limited to scaling the L channel, bpc slides the black point of > the space you are converting from up or down to match the black point of the > color space you are converting into which avoids clipping of shadow details. > Because this may expand the simulated lightness range in the destination > space, you should disable it for soft proofing and print-proofing." > > Not sure why they felt the need for the cautious "in principle" and I'm not > sure about the tale end of each of those paragraphs... > > [pg25] "black point compensation, a modification of Relative Colormetric > conversion, makes the black point relative just like the white point, > matching the source black L end point to the simulation black L end point. > This conversion is an alternative to the Perceptual default, if you uncheck > Black Point Compensation before proofing." > > All very confusing but the drift I get from this is that relcol with bpc > scales the white point to match and (in the L channel only) "slides" the > black point to match. I have trouble seeing the difference between this and > the scaling of both white and black point done for perceptual. > > Probably a question for the guys over on the Colorsync list. > > Cheers > > Steve > > > > From: Tyler Boley <tyler@t...> > > Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > > Date: Tue, 01 Nov 2005 21:22:55 -0000 > > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > > Subject: Re: [Digital BW] ICC Soft Proofing > > > > --- In DigitalBlackandWhiteThePrint@yahoogroups.com, Steve Kale > > <stevekale@b...> wrote: > > ... > >> We are really talking about the same thing. A straight Relcol has > > no black > >> point mapping so Adobe introduced BPC to plug the gap. Perceptual > > requires > >> black point mapping but how you do it is not specified. In a colour > > world > >> there are very real differences between these two intents because of how > >> non-greyscale out-of-gamut colours are managed (ie shrink the entire > > gamut > >> to fit, perceptual, or render the next best in-gamut colour, > > relcol). In a > >> greyscale world, though, there aren't any out-of-gamut colours remaining > >> once you have mapped the black and white points. So if you were > > approaching > >> the issue purely from a greyscale world perspective then you'd be > > facing an > >> identical technical issue. > > > > I don't think so, and that was the point of my first reply. > > The whole point of RelCol is to map in gamut colors as closely as > > possible to the LAB equivalent in the destination space. In gray, > > everything is IN GAMUT except the extremes, white point is taken care > > of, then everything down to media/ink dmax is in gamut. > > Therefore in the majority of the scale there is little compression, > > and Adobe then came up with some math to compress shadows > > porportionally more, to bring back shadow detail. > > > > In fact, this is why one would select that rendering over perceptual > > if apropriate. It's how most of the profiles I have here work, from > > various creators. > > Put up a gray step wedge, do a perceptual vrs relcol conversion- in > > perceptual everything lightens, in RelCol it does not, but the blacks > > clip. Now with Relcol hit BPC, mid tones lighten little, but shadow > > detail returns. > > > > That is how I would expect it to perform, based on the definitions of > > the intents and BPC, and that is indeed how it seems to perform here. > > Of course it's not 100% consistant because of the lack of relevant > > standards, but mostly. > > Tyler > > >
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Re: [Digital BW] ICC Soft Proofing
2005-11-02 by Tyler Boley
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