My points were more in relation to the printer having its own "space" and unless a conversion is done from the workspace to the printer space then issues will arise because the two are different and you have not invoked a policy for the transformation. > From: John Moody <moodymz3@...> > Reply-To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Date: Tue, 22 Nov 2005 06:42:15 -0500 > To: <DigitalBlackandWhiteThePrint@yahoogroups.com> > Subject: RE: [Digital BW] GG 2.2 vs. DG 20 (Was Comparison: K3 versus > Ultrachrome) > > Yes, if profiles were based on floating-point numbers rather than integers, > colorspace would not matter, but they are, so one needs to be careful of > what happens in the conversion process. You point out we need higher > bit-depth graphics cards and monitors to take advantage of the wider gamuts > the current printers have; I believe this will be part of the next > significant advance in digital imaging and printing. > > With a good printer, inks, "driver", etc., all 256 grayscale steps are > resolvable. I use the quoted term "driver" to encompass any RIP, or print > driver on any OS. From my own observations, side-by-side patches are > resolvable by eye as well as instrument. Since that is the case, shouldn't > the master file be in the space that most closely represents human > perception, i.e. QTR space? For someone with software and computing > resources that allow entire file treatment at 16-bit, it becomes less of an > issue, but the fundamental issue is still there. > > One way to explore such issues is to create a 16-bit gray gradient at least > 3600 pixels wide, and print it at least 10 inches long by about 0.5 inch > tall, using different "drivers", profiles etc. Such an image will be large > enough to reduce the effect of "driver" dither, and allow you to see how > smooth a particular combination of hardware and software render the levels, > which is limited to 256 for at least some, if not all of the "drivers". > What I have seen in my own trials has been enlightening, and allowed tuning > the process to produce smoother results, that result in better printed > images. > > Best regards, > John Moody > > -----Original Message----- > From: DigitalBlackandWhiteThePrint@yahoogroups.com > [mailto:DigitalBlackandWhiteThePrint@yahoogroups.com]On Behalf Of Steve Kale > Sent: Tuesday, November 22, 2005 5:30 AM > To: DigitalBlackandWhiteThePrint@yahoogroups.com > Subject: Re: [Digital BW] GG 2.2 vs. DG 20 (Was Comparison: K3 versus > Ultrachrome) > > The thing is it doesn't matter which space you work in if you use colour > management to manage the translation. (I'm talking the greyscale case here. > There are many other issues when we move to a colour world.) In this case > it doesn't matter if you work in GG2.2, Gray Lab or DG20. > > <snip> > > >
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Re: [Digital BW] GG 2.2 vs. DG 20 (Was Comparison: K3 versus Ultrachrome)
2005-11-22 by Steve Kale
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