Ernst, > Paul Roark wrote: > > ... > > Both Adobe RGB and sRGB use a gamma of 2.2 because it is felt to more > > closely approximate the human visual response. > > If there's one mailing list and group of people that could > promote a perceptual greyscale curve for use in B&W > photography it should be this list. Roy gave us that space and > it is closer to human visual response than any of the gamma > (old photography attempt to perceptual) and dotgain > (completely different concept) choices. > > I know that Gamma 2.2 works and isn't in contradiction with > the rest of the workflow but why not promote a conversion to > the QTR space as it is available? > The main reason I tend to recommend Gray Gamma 2.2 is that it is such a widely used standard. For people starting out, they can basically ignore the issue and have the right settings. I would not overestimate what this group can do. I think we all stand on the shoulders of giants. Once standards are set that are close, even if not technically the best, they are almost impossible to change -- consider the keyboards we're using. On the other hand, we're no powerless. But it's like influencing the trajectory of objects in space. A very slight lateral force can have a dramatic influence on the long term trajectory of an object. By the way, the R220 UT-R2 setup is on my index now. See http://home1.gte.net/res09aij/index.htm Paul www.PaulRoark.com
Message
RE: [Digital BW] GG 2.2 vs. DG 20 (Was Comparison: K3 versus Ultrachrome)
2005-11-23 by Paul Roark
Attachments
- No local attachments were found for this message.