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Digital BW, The Print

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Message

Re: new curve editor for photoshop

2002-01-07 by tomoc

Thomas-

Congratulations... You just joined the "Internet Spirits" (a team of 
honor).

I can't wait to try these (though I'm just getting used to using 
Paul's curves and probably won't be creating anything too unique for 
some time... This is the kind of development that Piezography would 
benefit from if it welcomed it...

Tom O'Connell



--- In DigitalBlackandWhiteThePrint@y..., "Thomas Fors" <tom@f...> 
wrote:
> After reading several of Paul Roark's posts on creating curves in 
photoshop,
> I tried my hand at it and came to the conclusion that I could write 
a better
> tool for editing curves.  I've just completed the initial "beta" 
version
> (read I just got it working) and have posted it for download here:
> http://www.fors.net/curves/curvaceous.exe
> There is also a jpg screenshot in the same directory there.
> 
> Sorry MAC people, but I can only write software for the PC.
> 
> It reads and writes photoshop curve (.acv) files, so you can load 
your
> existing curve files and modify them as well as creating new ones.  
Once you
> save them, they can be loaded into photoshop.
> 
> Here are some tips:
> -- Add a point by clicking on the curve between other points.
> -- Move an existing point by clicking and dragging it.
> -- Delete a point by right-clicking on it.
> -- You can also fine-tune a point by clicking either on it in the 
graph or
> on it's entry in the numerical table.
>     Then you can either type new values directly in the table, or 
use the
> arrow keys to move the point in unit steps.
> 
> Following the example set by Paul, the program is free for any 
use.  I hope
> it will make it easier for more people to create curves for their
> printer/paper/ink combos and in turn provide them for others to use.
> 
> I'd be happy to hear any suggestions you have for improvements. 
Some ideas I
> have for the next version are:
> -- Ability to print curve and data points to a printer.
> -- Undo
> -- I used the same curve algorithm that photoshop uses (natural 
cubic
> splines) which has the drawback that anytime you move a point, it 
affects
> more of the curve than just the local area that you're adjusting.  
It may be
> possible to use a better algorithm for making the fine-tune 
adjustments
> without affecting so much of the curve and then have the program 
fit the
> appropriate points that photoshop needs to describe the curve.
> -- Some method of having the computer automatically tweak the curve 
based on
> a scan of a printed step wedge.
> 
> --Tom

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