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Digital BW, The Print

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Re: [Digital BW] new curve editor for photoshop

2002-01-07 by mike kless

Hello.  I cannot load the file in curves.  photoshop says that this file is 
not compatible w/ my version of phohotoshop, which is 6.0.  Have you 
experience with this?
What is your solution?


>From: "Thomas Fors" <tom@...>
>Reply-To: DigitalBlackandWhiteThePrint@yahoogroups.com
>To: <DigitalBlackandWhiteThePrint@yahoogroups.com>
>Subject: [Digital BW] new curve editor for photoshop
>Date: Mon, 7 Jan 2002 00:49:09 -0600
>
>After reading several of Paul Roark's posts on creating curves in 
>photoshop,
>I tried my hand at it and came to the conclusion that I could write a 
>better
>tool for editing curves.  I've just completed the initial "beta" version
>(read I just got it working) and have posted it for download here:
>http://www.fors.net/curves/curvaceous.exe
>There is also a jpg screenshot in the same directory there.
>
>Sorry MAC people, but I can only write software for the PC.
>
>It reads and writes photoshop curve (.acv) files, so you can load your
>existing curve files and modify them as well as creating new ones.  Once 
>you
>save them, they can be loaded into photoshop.
>
>Here are some tips:
>-- Add a point by clicking on the curve between other points.
>-- Move an existing point by clicking and dragging it.
>-- Delete a point by right-clicking on it.
>-- You can also fine-tune a point by clicking either on it in the graph or
>on it's entry in the numerical table.
>     Then you can either type new values directly in the table, or use the
>arrow keys to move the point in unit steps.
>
>Following the example set by Paul, the program is free for any use.  I hope
>it will make it easier for more people to create curves for their
>printer/paper/ink combos and in turn provide them for others to use.
>
>I'd be happy to hear any suggestions you have for improvements. Some ideas 
>I
>have for the next version are:
>-- Ability to print curve and data points to a printer.
>-- Undo
>-- I used the same curve algorithm that photoshop uses (natural cubic
>splines) which has the drawback that anytime you move a point, it affects
>more of the curve than just the local area that you're adjusting.  It may 
>be
>possible to use a better algorithm for making the fine-tune adjustments
>without affecting so much of the curve and then have the program fit the
>appropriate points that photoshop needs to describe the curve.
>-- Some method of having the computer automatically tweak the curve based 
>on
>a scan of a printed step wedge.
>
>--Tom
>




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