> First I create a cool and a warm curve (involving only three inks > each). Next I create a selnium curve with for the LK tones a mix of > cool and warm LK and the selenium toner for the LLK tones the selenium > toner. Finally I create a neutral curve that is mainly a hybrid of the > warm and cool curves, but on some papers (recently I did Photo Rag) I > add a bit of selenium toner to get it dead neutral (fractional Lab a > and b values). > > In QTR you can easily do the split toning with the slider menu. Perhaps > in theory you don't need a neutral curve, but in practice it's very > handy. > I'll try this workflow, it seems a bit hard to me, but sounds good > But while writing this I realize you made a worrying remark about not > color managing your files. Yes, I mean if I want to print through photoshop, as ut3d are meant to do (if I'm not wrong), and I want to split tone my images as shown here : http://www.paulroark.com/BW-Info/Split_tone.pdf I need to work in rgb and print it as an rgb image, and here are my doubts : I'm not able to achieve the split toning without altering totally the luminosity of the image (when I print) (it gets deeply darker), so I assume I'm making some big mistake, but where??? thx again sab
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Re: UT 3D split printing workflow
2008-03-06 by arcibombolina
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