Piezo, RGB/MIS comparison, imperfections, smoothness, number of tones, etc.
2002-08-08 by Paul Roark
Having returned from vacation and facing about 900 e-mails (including a very depressing "Number of Tomes") I decided to avoid getting involved in most. However, there were some common themes that caused me to reflect on the state of our technology. Some of our most experienced printers acknowledged that the best analog prints still seem to have an edge over the digital prints. In some respects, I agree -- but only to a limited extent. I switched to digital, pigmented quad inkjets because, overall, the average quality of my prints was better, more satisfying, and more efficiently produced that way. But, all the systems I've tried have defects. For example, I'd like to, again, call attention to the smoothness of the grayscale ramps that the Piezo and Epson drivers can produce. See the "Ramp-smoothness.jpg" in the "Image processing" folder of the Files section of this forum. The Files section is at: http://groups.yahoo.com/group/DigitalBlackandWhiteThePrint/files/ This image compares the smoothness of the grayscale ramps produced by the Piezo and Epson/RGB/MIS workflows on the printers I have. What I did to produce this image is to print a 21-step test file with each system. Then I scanned the prints. In Photoshop I then tried to neutralize the overall ramp of the 21-step test file prints with a gradient going the opposite direction of that ramp on the print and at 50%. Then I increased contrast to exaggerate the deviations -- those areas that were not neutralized because those print ramp sections did not follow the smooth ramp of the input file. What I think it shows, among other things, is that neither of the workflows we generally use is perfect. (I am in no way trying to show that one system is always better than the other.) The Piezo-1160 test print clearly has finer dots than the Epson-3000 print. On the other hand, I might argue that, with respect deviations from the ideal ramp, the vm-sepia 3000 ramp on the bottom is better than the Piezo ramp on the top. However, prospective purchasers must understand that the 3000/Epson driver/RGB workflow ramp was printed with the very system on which it was designed. All systems/printers seem to be a bit different. As such, you might not get equally good prints with your system -- unless you are willing to learn how to tweak the curves to take into consideration the particular characteristics of your printer. It may well be that, on average, the Piezo driver produces smoother ramps than the RGB/Epson driver workflows, especially on systems that have not had the RGB curves tweaked to fit the particular printers involved. Moreover, even though I think my vm-sepia curve for the 3000 is reasonably good -- at least on my printer -- I was unable to get all the defects out of it. For example, there is a flat spot in the 3000 vm-sepia neutral curve that causes 80% and 81% to print out as the same. I simply cannot get rid of it. When I find a flat spot, I go to a test file that has 1% increments/steps in the problem area and work from that. If I went to a test file that had 256 increments, I suspect that I'd find even more problems. When I make a print, if critical areas in the print land on 80-81% and are negatively affected, I simply move them off that spot in the file. So far, I've been able to get around the problem in every print. The argument about how many tones a driver can produce may be interesting, but I suspect that the deviations from the ideal ramp that we see in the "Ramp-smoothness.jpg" image far outweigh the importance of any difference that may exist between 256 and 1000 tones on a piece of paper. I think at the current state of the art, we'd be lucky to get close to 256 -- that is, in the proper order and reasonably evenly spaced. Even with all these defects in the digital systems, however, I see even more problems in my analog prints. For example, the inevitable modulation transfer function (MTF) that softens all analog enlargements has become so easy to overcome with Photoshop's Unsharp Mask that the old MTF limits of my medium format to 16x20 printing are gone -- but new ones have appeared. While I used to favor a film & developing procedure that maximized sharpness to overcome the MTF (Tmax 100 & Micro-X 1:3 with 3 minute agitation intervals), I now find that a film & developing routine that maximizes smoothness is the best (Tech Pan & Xtol). I'd even guess that the noise (grain and other random fluctuations in density) of the analog system I was using (medium format Tmax 100 developed for sharpness) set a limit on smoothness and number of tones that is worse than the limits imposed by the deviations in the curves that the "Ramp-smoothness.jpg" shows. On the other hand, the medium format Tmax 100 Micro-X combination I used does match the quality of the Hasselblad negative Ansel Adams used to make his famous Moon Over Half Dome print -- and that is not a bad target. I would go even further and say that most of the enlargements by the Masters I've seen are not better, in terms of the visual limits imposed by the technology used, than the best that can be produced by the current digital workflows we have -- all else (film format in particular) being equal. And, while the 8x10 contact print can achieve a technical quality we may never equal, I feel limited mostly by my artistic and technical skills, not the limitations of the current pigmented inkjet systems. I also suspect that the beauty of the Masters' prints has a lot more to do with the artistic and technical skills of those individuals than with the printing technology. Paul http://www.PaulRoark.com