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Digital BW, The Print

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16 bit printing

16 bit printing

2003-11-29 by Paul Roark

Photoshop CS just made me very happy.

 

The full sepia curve for my latest dual-toner 1280 inkset had visible
stair-steps with RGB 8-bit/channel printing.  When I converted the test file
to 16 bit/channel just before applying the curves, it printed with no
artifacts through the Epson driver.

 

Paul

www.PaulRoark.com <http://www.paulroark.com/>  



[Non-text portions of this message have been removed]

Re: [Digital BW] 16 bit printing

2003-11-29 by Tom Baker

Paul  -
 
What would be the result if you had started with a 16bit image, done all of your work, including the curves application, then converted to 8bit just before printing?  Similarly, what happens if you apply the curve before converting to 16 bit in your most recent scenario?  The reason I ask is that I'm still wondering if, when, and how it makes a difference if you print an 8 or 16bit gray file.  I've printed some 8bit files that look just fine.  But, that seems illogical.
 
Tom Baker

Paul Roark <paul.roark@...> wrote:
Photoshop CS just made me very happy.



The full sepia curve for my latest dual-toner 1280 inkset had visible
stair-steps with RGB 8-bit/channel printing.  When I converted the test file
to 16 bit/channel just before applying the curves, it printed with no
artifacts through the Epson driver.



Paul

www.PaulRoark.com <http://www.paulroark.com/>  



[Non-text portions of this message have been removed]


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[Non-text portions of this message have been removed]

RE: [Digital BW] 16 bit printing

2003-11-29 by Martin Wesley

* -----Original Message-----
* From: Paul Roark [mailto:paul.roark@...] 
* Sent: Friday, November 28, 2003 9:37 PM
* To: DigitalB&WPrint
* Subject: [Digital BW] 16 bit printing
* 
* 
* Photoshop CS just made me very happy.
* 
*  
* 
* The full sepia curve for my latest dual-toner 1280 inkset had 
* visible stair-steps with RGB 8-bit/channel printing.  When I 
* converted the test file to 16 bit/channel just before 
* applying the curves, it printed with no artifacts through the 
* Epson driver.
* 
Paul,

Nice, huh? <G> I think this may overcome one of the inherent problems with
RGB separation curve workflows. In 8-bit the curves really stressed the
image data and if the data was already on the edge you could wind up with
problems in the final print. Staying in 16-bit you have a much, much larger
margin for error.

Martin Wesley
http://www.carolyn.cc/Guests/MartinWesley/pages/MW_01.html
http://www.borderless-photos.de/guests.html

RE: [Digital BW] 16 bit printing

2003-11-29 by Martin Wesley

* -----Original Message-----
* From: Tom Baker [mailto:tbaker1328@sbcglobal.net] 
* Sent: Friday, November 28, 2003 9:46 PM
* To: DigitalBlackandWhiteThePrint@yahoogroups.com
* Subject: Re: [Digital BW] 16 bit printing
* 
* 
* Paul  -
*  
* What would be the result if you had started with a 16bit 
* image, done all of your work, including the curves 
* application, then converted to 8bit just before printing?  
* Similarly, what happens if you apply the curve before 
* converting to 16 bit in your most recent scenario?  The 
* reason I ask is that I'm still wondering if, when, and how it 
* makes a difference if you print an 8 or 16bit gray file.  
* I've printed some 8bit files that look just fine.  But, that 
* seems illogical.
*  
Tom,

I'll put my 2 cents in here if you don't mind. For the most part you can
make great prints working and printing in 8-bit mode. If you couldn't then
we would not have gotten as far with this as we have.

However, it is desirable to do everything in a higher bit mode. As you
adjust an image you can start to chop up the data in 8-bit to the extent
that not all of the 256 shades of gray are used and your histogram appears
"combed" and/or fuzzy. You can actually have quite a lot of this and still
get a good print but you frequently wind up with problems of posterization
and tonal flat spots in areas like skin or skies. In 16-bit with 65,536
shades of gray you can lose thousands of shades and it will never be visible
in the print.

Many people have always worked their prints from beginning to end in 16-bit
mode but for the majority the lack of layers and other tools in 16-bit mode
was not acceptable and we dropped down to 8-bit after making some initial
adjustments.

The great thing about Photoshop CS is that you now have all of the tools and
layers available in 16-bit that you had in 8-bit. The bad news is that the
working file sizes get really out of hand as you start adding layers in
16-bit mode. However, the good news is that you can save an initial 16-bit
version of your file and then an 8-bit version. Work out all of your layers
and adjustments in the 8-bit file. When you are done put all the layers in a
layer folder, open up the 16-bit version of the image you saved, drag the
layer folder from the 8-bit to the 16-bit image and presto you have a 16-bit
file that is identical to what you would have had if you had done all the
work in 16-bit. Very cool!

In PS7 and earlier if you did all of your adjustments in 16-bit and then
converted to 8-bit before applying the RGB separation curves you would
"damage" the image data when the curves were applied. Might or might not
effect image quality depending upon the image. Same thing if you applied the
curves to an 8-bit file prior to converting to 16-bit. Once the damage has
been done in 8-bit converting to 16-bit does not help.

If you were not using RGB separation curves, then converting from 16-bit to
8-bit prior to printing would not cause you any problems. However, there is
no reason to convert a 16-bit file to 8-bit prior to applying the curve or
prior to printing. Just print directly from 16-bit.

Martin Wesley
http://www.carolyn.cc/Guests/MartinWesley/pages/MW_01.html
http://www.borderless-photos.de/guests.html

RE: [Digital BW] 16 bit printing

2003-11-29 by Paul Roark

Tom & Martin,

Yes, we've got some new 16-bit questions to explore here.  

I sure don't want to deal with huge 16-bit/channel, multiple-layer files,
but for this one step of applying a curve whose shape just was too much for
8-bit/color to handle smoothly, it sure saved the day (or what's left of
it).

Gustav Le Gray reproduction: c=49, m=61, y=74.
The full sepia curve & UT-2: c=49, m=63, y=74.

Yes!

Paul
www.PaulRoark.com 
_____________________________________
Show quoted textHide quoted text
-----Original Message-----
From: Martin Wesley [mailto:mwesley250@...] 
Sent: Friday, November 28, 2003 9:52 PM
To: DigitalBlackandWhiteThePrint@yahoogroups.com
Subject: RE: [Digital BW] 16 bit printing



* -----Original Message-----
* From: Paul Roark [mailto:paul.roark@...] 
* Sent: Friday, November 28, 2003 9:37 PM
* To: DigitalB&WPrint
* Subject: [Digital BW] 16 bit printing
* 
* 
* Photoshop CS just made me very happy.
* 
*  
* 
* The full sepia curve for my latest dual-toner 1280 inkset had 
* visible stair-steps with RGB 8-bit/channel printing.  When I 
* converted the test file to 16 bit/channel just before 
* applying the curves, it printed with no artifacts through the 
* Epson driver.
* 
Paul,

Nice, huh? <G> I think this may overcome one of the inherent problems with
RGB separation curve workflows. In 8-bit the curves really stressed the
image data and if the data was already on the edge you could wind up with
problems in the final print. Staying in 16-bit you have a much, much larger
margin for error.

Martin Wesley
http://www.carolyn.cc/Guests/MartinWesley/pages/MW_01.html
http://www.borderless-photos.de/guests.html




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them short.
- As the topic of a thread changes remember to change the subject header.
- Good manners are required at all time. No personal attacks or flames
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- Before posting a question, search the message archives and the various
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Re: [Digital BW] 16 bit printing

2003-11-29 by Ernst Dinkla

Where are actually the bottlenecks of a 16 bit workflow ?

True 16 bit scanning is possible on some scanners meanwhile, the
difference with the ones that do a 14 bit A/D conversion will be
hardly noticeable.
Bitmap editors like PWP and PS now allow full 16 bit editing.
At the end of the workflow the printer engine itself will be only
available as 8 bit, if it actually produces 255 steps per colour
on the paper we will already be very happy and probably we will
never notice it when it produces only 230 steps or less. Are
there 16 bit printengines ? Lightjets etc ? That it will only
show in transparencies is another matter.

What is more of a question is what printer drivers actually do.
The printer drivers usually work with a 16 bit conversion table
internally to get better rounding off. That is always used
whether it is getting 8 bit or 16 bit channel data as its source.
Windows reduces all printerdriver output data to 8 bit when it
uses the Windows spooling. There are ways to overcome that but
when the printerengines don't take higher than 8 either it has no
sense. Gimp-print used 16 bit conversion tables but I really do
not know how much 16 bit it is throughout now, no 8 bit filter at
the input ?, no 8 bit filter at the output?  Same questions for
OS X. I also wonder whether the Epson drivers normally filter the
input to 8 bit and only use 16 bit conversion tables internally
to drop to 8 bit as soon as possible again. Speed is a factor in
all that.

Roy must know the Gimp-print details .............

Ernst

RE: [Digital BW] 16 bit printing

2003-11-29 by Tom Baker

Martin  -
 
I know all of that.  But, it 'feels' like something is going on in the end-to-end process that seems to fly in the face of the numbers/theories.  In the end we may not need 16 bit throughout the process to get max print quality.  Or, at least, not have to work in 16 bit all of the time.  Maybe there are improvements in the 8bit processing that the image processors do.
 
If it is, in fact, true that the print engines all work in 8 bit, then:  1.) maybe we can drop back to 8 bit sooner in the workflow without degradation, or 2.) what kind of quality increase could we see if the print engines were 16 bit.
 
Just thinking out loud.
 
Tom Baker
 


Martin Wesley <mwesley250@...> wrote:


* -----Original Message-----
* From: Tom Baker [mailto:tbaker1328@...] 
* Sent: Friday, November 28, 2003 9:46 PM
* To: DigitalBlackandWhiteThePrint@yahoogroups.com
* Subject: Re: [Digital BW] 16 bit printing
* 
* 
* Paul  -
*  
* What would be the result if you had started with a 16bit 
* image, done all of your work, including the curves 
* application, then converted to 8bit just before printing?  
* Similarly, what happens if you apply the curve before 
* converting to 16 bit in your most recent scenario?  The 
* reason I ask is that I'm still wondering if, when, and how it 
* makes a difference if you print an 8 or 16bit gray file.  
* I've printed some 8bit files that look just fine.  But, that 
* seems illogical.
*  
Tom,

I'll put my 2 cents in here if you don't mind. For the most part you can
make great prints working and printing in 8-bit mode. If you couldn't then
we would not have gotten as far with this as we have.

However, it is desirable to do everything in a higher bit mode. As you
adjust an image you can start to chop up the data in 8-bit to the extent
that not all of the 256 shades of gray are used and your histogram appears
"combed" and/or fuzzy. You can actually have quite a lot of this and still
get a good print but you frequently wind up with problems of posterization
and tonal flat spots in areas like skin or skies. In 16-bit with 65,536
shades of gray you can lose thousands of shades and it will never be visible
in the print.

Many people have always worked their prints from beginning to end in 16-bit
mode but for the majority the lack of layers and other tools in 16-bit mode
was not acceptable and we dropped down to 8-bit after making some initial
adjustments.

The great thing about Photoshop CS is that you now have all of the tools and
layers available in 16-bit that you had in 8-bit. The bad news is that the
working file sizes get really out of hand as you start adding layers in
16-bit mode. However, the good news is that you can save an initial 16-bit
version of your file and then an 8-bit version. Work out all of your layers
and adjustments in the 8-bit file. When you are done put all the layers in a
layer folder, open up the 16-bit version of the image you saved, drag the
layer folder from the 8-bit to the 16-bit image and presto you have a 16-bit
file that is identical to what you would have had if you had done all the
work in 16-bit. Very cool!

In PS7 and earlier if you did all of your adjustments in 16-bit and then
converted to 8-bit before applying the RGB separation curves you would
"damage" the image data when the curves were applied. Might or might not
effect image quality depending upon the image. Same thing if you applied the
curves to an 8-bit file prior to converting to 16-bit. Once the damage has
been done in 8-bit converting to 16-bit does not help.

If you were not using RGB separation curves, then converting from 16-bit to
8-bit prior to printing would not cause you any problems. However, there is
no reason to convert a 16-bit file to 8-bit prior to applying the curve or
prior to printing. Just print directly from 16-bit.

Martin Wesley
http://www.carolyn.cc/Guests/MartinWesley/pages/MW_01.html
http://www.borderless-photos.de/guests.html



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If you wish to receive no emails or just a daily digest, or you wish to unsubscribe, please edit your Membership preferences by visiting this same page.

Please follow these basic guidelines:
- Include your full name with your message.
- Include the address of your website, if you have one.
- As threads develop, trim off excess portions of earlier messages to keep them short.
- As the topic of a thread changes remember to change the subject header.
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[Non-text portions of this message have been removed]

Re: [Digital BW] 16 bit printing

2003-11-29 by A. Huntley

Martin,

> The great thing about Photoshop CS is that you now have all of the tools
and
> layers available in 16-bit that you had in 8-bit. The bad news is that the
> working file sizes get really out of hand as you start adding layers in
> 16-bit mode. However, the good news is that you can save an initial 16-bit
> version of your file and then an 8-bit version. Work out all of your
layers
> and adjustments in the 8-bit file. When you are done put all the layers in
a
> layer folder, open up the 16-bit version of the image you saved, drag the
> layer folder from the 8-bit to the 16-bit image and presto you have a
16-bit
> file that is identical to what you would have had if you had done all the
> work in 16-bit. Very cool!

This is about the most useful tip I've seen on this forum for quite some
time now. I'm definitely going to try this technique with my somewhat
immense LF files; several have gone over 1GB working up the image in 16-bit
mode all the way through!

Thank you,
Alan Huntley

Re: [Digital BW] 16 bit printing

2003-11-29 by Roy Harrington

--- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Ernst Dinkla" 
<E.Dinkla@c...> wrote:
> Where are actually the bottlenecks of a 16 bit workflow ?
> 
> True 16 bit scanning is possible on some scanners meanwhile, the
> difference with the ones that do a 14 bit A/D conversion will be
> hardly noticeable.
> Bitmap editors like PWP and PS now allow full 16 bit editing.
> At the end of the workflow the printer engine itself will be only
> available as 8 bit, if it actually produces 255 steps per colour
> on the paper we will already be very happy and probably we will
> never notice it when it produces only 230 steps or less. Are
> there 16 bit printengines ? Lightjets etc ? That it will only
> show in transparencies is another matter.
> 
> What is more of a question is what printer drivers actually do.
> The printer drivers usually work with a 16 bit conversion table
> internally to get better rounding off. That is always used
> whether it is getting 8 bit or 16 bit channel data as its source.
> Windows reduces all printerdriver output data to 8 bit when it
> uses the Windows spooling. There are ways to overcome that but
> when the printerengines don't take higher than 8 either it has no
> sense. Gimp-print used 16 bit conversion tables but I really do
> not know how much 16 bit it is throughout now, no 8 bit filter at
> the input ?, no 8 bit filter at the output?  Same questions for
> OS X. I also wonder whether the Epson drivers normally filter the
> input to 8 bit and only use 16 bit conversion tables internally
> to drop to 8 bit as soon as possible again. Speed is a factor in
> all that.
> 
> Roy must know the Gimp-print details .............
> 
> Ernst


It was interesting to read that Paul has seen real print evidence
of 8 bit versus 16 bit in the curves.  Gimp-print and I'd bet all
the Epson drivers use 16 bit internally.  In the realm where the
numbers represent "human" perceived values, 8 bit or 256 values
is plenty for all practical purposes.  But once you get into the
driver the values eventually have to represent quantities of ink
on the paper.  So while the ratio between 10%K and 100%K
in our PS files is a factor of 10x, when you get to ink on the page
this could easily be a factor of 1000x in ink volume, which is
why 16 bits are needed.  All the QuadToneRIP and Gimp-print
code starts with 8 bit from the image data files, converts to
16 bit first and then all curves, dithering, etc. stays with 16 bit.
(BTW, this is analogous to the need for 16 bit in scanning where
the raw values represent light energy values).

What Paul does with RGB separation curves is very much like
part of the driver conversion to ink volumes.  So it not too
surprising that he can get some improvement using 16bit.  I
don't know if the Windows print spooler chops down to 8bit
and if it does whether it does it "intellegently" like PS does.
(Maybe PS chops before sending?).   I haven't found a way so
far to get 16 bits throught the OS X printing system either.

Roy

RE: [Digital BW] 16 bit printing

2003-11-29 by Paul Roark

I think it is just in the application of the curves where I'm seeing the
difference in smoothness.  For example, I took the usual 8-bit g/s test
file, converted it to 16 bit RGB, applied the sepia printing curve, then
converted back to 8-bit/channel RGB, and printed it through the Epson 1280
driver.  The final print was identical to the one that was left in 16 bit
for printing.  So, I suspect the issue is whether it's faster to have
Photoshop convert back to 8-bit or leave it there and let the driver do its
thing -- whatever that may be.  (I have not timed the processes.)

Paul
www.PaulRoark.com
___________________________________

* -----Original Message-----
* From: Paul Roark [mailto:paul.roark@...] 
* Sent: Friday, November 28, 2003 9:37 PM
* To: DigitalB&WPrint
* Subject: [Digital BW] 16 bit printing
* 
* 
* Photoshop CS just made me very happy.
* 
*  
* 
* The full sepia curve for my latest dual-toner 1280 inkset had 
* visible stair-steps with RGB 8-bit/channel printing.  When I 
* converted the test file to 16 bit/channel just before 
* applying the curves, it printed with no artifacts through the 
* Epson driver.
*

Re: [Digital BW] 16 bit printing

2003-11-29 by Bob Frost

Roy,

According to RW PS, photoshop converts to 8bit just before sending to an
Epson printer, after any profile conversion in PS.

Bob Frost.

----- Original Message ----- 
Show quoted textHide quoted text
From: "Roy Harrington" <roy@...>

> don't know if the Windows print spooler chops down to 8bit
> and if it does whether it does it "intellegently" like PS does.
> (Maybe PS chops before sending?).   I haven't found a way so
> far to get 16 bits throught the OS X printing system either.

Re: [Digital BW] 16 bit printing

2003-11-29 by Ernst Dinkla

----- Original Message ----- 
Show quoted textHide quoted text
From: "Roy Harrington" <roy@...>
To: <DigitalBlackandWhiteThePrint@yahoogroups.com>
Sent: Saturday, November 29, 2003 7:47 PM
Subject: Re: [Digital BW] 16 bit printing


> --- In DigitalBlackandWhiteThePrint@yahoogroups.com, "Ernst
Dinkla"
> <E.Dinkla@c...> wrote:
> > Where are actually the bottlenecks of a 16 bit workflow ?
> >
> > True 16 bit scanning is possible on some scanners meanwhile,
the
> > difference with the ones that do a 14 bit A/D conversion will
be
> > hardly noticeable.
> > Bitmap editors like PWP and PS now allow full 16 bit editing.
> > At the end of the workflow the printer engine itself will be
only
> > available as 8 bit, if it actually produces 255 steps per
colour
> > on the paper we will already be very happy and probably we
will
> > never notice it when it produces only 230 steps or less. Are
> > there 16 bit printengines ? Lightjets etc ? That it will only
> > show in transparencies is another matter.
> >
> > What is more of a question is what printer drivers actually
do.
> > The printer drivers usually work with a 16 bit conversion
table
> > internally to get better rounding off. That is always used
> > whether it is getting 8 bit or 16 bit channel data as its
source.
> > Windows reduces all printerdriver output data to 8 bit when
it
> > uses the Windows spooling. There are ways to overcome that
but
> > when the printerengines don't take higher than 8 either it
has no
> > sense. Gimp-print used 16 bit conversion tables but I really
do
> > not know how much 16 bit it is throughout now, no 8 bit
filter at
> > the input ?, no 8 bit filter at the output?  Same questions
for
> > OS X. I also wonder whether the Epson drivers normally filter
the
> > input to 8 bit and only use 16 bit conversion tables
internally
> > to drop to 8 bit as soon as possible again. Speed is a factor
in
> > all that.
> >
> > Roy must know the Gimp-print details .............
> >
> > Ernst
>
>
> It was interesting to read that Paul has seen real print
evidence
> of 8 bit versus 16 bit in the curves.  Gimp-print and I'd bet
all
> the Epson drivers use 16 bit internally.  In the realm where
the
> numbers represent "human" perceived values, 8 bit or 256 values
> is plenty for all practical purposes.  But once you get into
the
> driver the values eventually have to represent quantities of
ink
> on the paper.  So while the ratio between 10%K and 100%K
> in our PS files is a factor of 10x, when you get to ink on the
page
> this could easily be a factor of 1000x in ink volume, which is
> why 16 bits are needed.  All the QuadToneRIP and Gimp-print
> code starts with 8 bit from the image data files, converts to
> 16 bit first and then all curves, dithering, etc. stays with 16
bit.
> (BTW, this is analogous to the need for 16 bit in scanning
where
> the raw values represent light energy values).
>
> What Paul does with RGB separation curves is very much like
> part of the driver conversion to ink volumes.  So it not too
> surprising that he can get some improvement using 16bit.  I
> don't know if the Windows print spooler chops down to 8bit
> and if it does whether it does it "intellegently" like PS does.
> (Maybe PS chops before sending?).   I haven't found a way so
> far to get 16 bits throught the OS X printing system either.
>
> Roy

Some months ago I asked Mike Chaney (Qimage fame) some
information on that subject and got the following answers:

> On the colorsync list the question is asked whether the Epson
> driver itself accepts 8 or 16 bit files. Internally it will
work
> in 16 bit (or higher) calculations somewhere like the
Gimp-print
> driver does. I wonder whether the output to the driver of
> PhotoShop itself isn't limited to 8 bit, printing with PS
> Elements with the same settings delivers the same quality while
> it is only 8 bits. Does Qimage deliver 16 bit to the driver and
> have you any idea whether the Epson driver keeps it at that
level
> throughout the calculations till it drops to the 8 bit level
data
> for the printer ?

It is impossible to pass 48 bit image data (16 bits/channel) to
*any*
Windows print driver.  The Windows API commands that all printing
software uses to send data to the driver are all based in 24 bit
(8
bit/channel).  Since Windows itself does not provide a means to
pass
anything but 24 bit images to the driver, all software must use
the 24 bit
methods.  If the Epson driver does anything in 48 bit mode, it is
doing it
after it receives the initial image in 24 bits.

Mike


> That tells a lot. So if there are drivers that have 48 bit
input
> they have to bypass the API side of things. I have the Wasatch
> SoftRip too and it tries to stay away from much Windows
> interference but I haven't found a way of 48 bit input in that
> RIP either so there the bottleneck is at the frontside at
least.
> Whether it actually is a bottleneck is another matter.
>
> Wonder what Macs do in the process.
>
> Any objection that I quote your reply in the colorsync list ?

No objection at all.  As far as I know, all Windows print drivers
are
designed to accept data "the Windows way" via 24 bit "bitmaps" so
even if
you had a third party RIP that could somehow do 48 bit, it is
unlikely that
you'd be able to send data to it at 48 bit anyway unless you had
a special
plugin that knew how that particular driver supported 48 bit.
The bottom
line is that you'll never get 48 bit data to a printer using the
Windows
standard "File", "Print" command in any software because "File",
"Print"
uses the Windows standard of 24 bit.

I'm only telling you this because manufacturers could probably
figure out
a way to send 48 bit data through the normal Windows API print
driver
calls (such as sending two 24 bit images that overlay) but to do
that, you'd
have to have software that also used the same [clever] method of
getting
48 bits to the driver which still amounts to specialized printing
software to
get the job done.

Mike

(end of quotes)

Ernst

Re: [Digital BW] 16 bit printing

2003-11-29 by Ernst Dinkla

----- Original Message ----- 
Show quoted textHide quoted text
From: "Roy Harrington" <roy@...>
To: <DigitalBlackandWhiteThePrint@yahoogroups.com>
Sent: Saturday, November 29, 2003 7:47 PM
Subject: Re: [Digital BW] 16 bit printing


> It was interesting to read that Paul has seen real print
evidence
> of 8 bit versus 16 bit in the curves.  Gimp-print and I'd bet
all
> the Epson drivers use 16 bit internally.  In the realm where
the
> numbers represent "human" perceived values, 8 bit or 256 values
> is plenty for all practical purposes.  But once you get into
the
> driver the values eventually have to represent quantities of
ink
> on the paper.  So while the ratio between 10%K and 100%K
> in our PS files is a factor of 10x, when you get to ink on the
page
> this could easily be a factor of 1000x in ink volume, which is
> why 16 bits are needed.  All the QuadToneRIP and Gimp-print
> code starts with 8 bit from the image data files, converts to
> 16 bit first and then all curves, dithering, etc. stays with 16
bit.
> (BTW, this is analogous to the need for 16 bit in scanning
where
> the raw values represent light energy values).
>
> What Paul does with RGB separation curves is very much like
> part of the driver conversion to ink volumes.  So it not too
> surprising that he can get some improvement using 16bit.  I
> don't know if the Windows print spooler chops down to 8bit
> and if it does whether it does it "intellegently" like PS does.
> (Maybe PS chops before sending?).   I haven't found a way so
> far to get 16 bits throught the OS X printing system either.
>
> Roy

Roy,

Paul could see a better rounding off in the curves computations.
And that quality could survive the Windows drop to 8 bit at the
driver input + the 16 bit juggling in the driver + its 8 bit
output to the printer. There's still one improvement possible: 16
bit input to the driver in Windows. I could be wrong about 8 bit
printer input (driver output) but I think it is unlikely that the
printengine is 16 bit per channel.

Ernst

RE: [Digital BW] 16 bit printing

2003-11-29 by Martin Wesley

* -----Original Message-----
* From: Ernst Dinkla [mailto:E.Dinkla@chello.nl] 
* Sent: Saturday, November 29, 2003 3:17 AM
* To: DigitalBlackandWhiteThePrint@yahoogroups.com
* Subject: Re: [Digital BW] 16 bit printing
* 
* 
* Where are actually the bottlenecks of a 16 bit workflow ?

Ernst,

Prior to Photoshop CS working in 16-bit was very unattractive compared to
8-bit with layers. In CS file sizes really pull down system performance as
layers are added. A file of mind that is a 125MB, 8-bit grayscale with 7
layers has a working file size of 487MB (this is the file size reported by
PS when the file is open). The identical file and layers in 16-bit is 250MB,
as you would expect, but the working file size climbs to 6.6GB! This is not
manageable even on the fastest systems unless you have far more patience
than I do.
* 
* True 16 bit scanning is possible on some scanners meanwhile, 
* the difference with the ones that do a 14 bit A/D conversion 
* will be hardly noticeable. Bitmap editors like PWP and PS now 
* allow full 16 bit editing. At the end of the workflow the 
* printer engine itself will be only available as 8 bit, if it 
* actually produces 255 steps per colour on the paper we will 
* already be very happy and probably we will never notice it 
* when it produces only 230 steps or less. Are there 16 bit 
* printengines ? Lightjets etc ? That it will only show in 
* transparencies is another matter.

I don't think that there is any advantage to sending 16-bit data to the
printer. The only point to working in 16-bit is to ensure that the 8-bit
mode data that arrives at the printer has a full 256 steps. As you correctly
note, we can get away with far less than 256 but at some point, with some
images, you do drop far enough below 256 steps that print quality is
degraded. This may be as low as 100 steps or below. I think the threshold
may vary from person to person so there would seem to be an advantage to
having a large margin for error.

16-bit is overkill. I suspect that for our B&W printing purposes bit modes
of 10 (1024) or 12 (4096) would be more than adequate but  16 will
definitely do the job.

Martin Wesley
http://www.carolyn.cc/Guests/MartinWesley/pages/MW_01.html
http://www.borderless-photos.de/guests.html


* 
* What is more of a question is what printer drivers actually 
* do. The printer drivers usually work with a 16 bit conversion 
* table internally to get better rounding off. That is always 
* used whether it is getting 8 bit or 16 bit channel data as 
* its source. Windows reduces all printerdriver output data to 
* 8 bit when it uses the Windows spooling. There are ways to 
* overcome that but when the printerengines don't take higher 
* than 8 either it has no sense. Gimp-print used 16 bit 
* conversion tables but I really do not know how much 16 bit it 
* is throughout now, no 8 bit filter at the input ?, no 8 bit 
* filter at the output?  Same questions for OS X. I also wonder 
* whether the Epson drivers normally filter the input to 8 bit 
* and only use 16 bit conversion tables internally to drop to 8 
* bit as soon as possible again. Speed is a factor in all that.
* 
* Roy must know the Gimp-print details .............
* 
* Ernst
* 
* 
* 
* ------------------------ Yahoo! Groups Sponsor 
* ---------------------~--> Buy Ink Cartridges or Refill Kits 
* for your HP, Epson, Canon or Lexmark Printer at MyInks.com. 
* Free s/h on orders $50 or more to the US & Canada. 
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RE: [Digital BW] 16 bit printing

2003-11-29 by Martin Wesley

* -----Original Message-----
* From: Tom Baker [mailto:tbaker1328@sbcglobal.net] 
* Sent: Saturday, November 29, 2003 9:28 AM
* To: DigitalBlackandWhiteThePrint@yahoogroups.com
* Subject: RE: [Digital BW] 16 bit printing
* 
* 
* Martin  -
*  
* I know all of that.  But, it 'feels' like something is going 
* on in the end-to-end process that seems to fly in the face of 
* the numbers/theories.  In the end we may not need 16 bit 
* throughout the process to get max print quality.  Or, at 
* least, not have to work in 16 bit all of the time.  Maybe 
* there are improvements in the 8bit processing that the image 
* processors do.

Tom,

I agree. I think 8-bit is probably plenty as long as you can preserve the
image data during adjustments. I don't think the problem can be addressed
with better 8-bit software though. The problem is the limitation of the
math. If you change the gamma of an image from 1 to say 2 the only way you
can do this if all 256 shades are in use is to reassign pixels to values
already in use and leave adjacent values empty with no pixels assigned to
them. The number of shades of gray then is reduced from 256. I don't see any
way around this.
*  
* If it is, in fact, true that the print engines all work in 8 
* bit, then:  1.) maybe we can drop back to 8 bit sooner in the 
* workflow without degradation, or 2.) what kind of quality 
* increase could we see if the print engines were 16 bit.

In answer to 1.) use Photoshop CS, do all your work in 8-bit on layers and
at the end apply the layers to the original 16-bit file.  The end result
will be a image that has negligible degradation whether you choose to save
the end product in 8 or 16-bit mode. You can even save the layer set without
the image for future revision of your adjustments.

As far as 2.) goes I don't think you would see much if any improvement with
a 16-bit printer. I suspect that our ability to differentiate shades of gray
may be lower than what you can achieve in 8-bit. If you wanted to increase
the bit depth of a print engine I  think you would only need to go up to 10
or 12-bit. The highest value I have ever seen published for human perception
of shades of gray was in the 900 to 1025 step range and I am skeptical of
that. So beyond 10-bit differences would definitely not be discernable to
the human eye.

Martin
*  
* 
* 
* Martin Wesley <mwesley250@...> wrote:
* 
* 
* * -----Original Message-----
* * From: Tom Baker [mailto:tbaker1328@sbcglobal.net] 
* * Sent: Friday, November 28, 2003 9:46 PM
* * To: DigitalBlackandWhiteThePrint@yahoogroups.com
* * Subject: Re: [Digital BW] 16 bit printing
* * 
* * 
* * Paul  -
* *  
* * What would be the result if you had started with a 16bit 
* * image, done all of your work, including the curves 
* * application, then converted to 8bit just before printing?  
* * Similarly, what happens if you apply the curve before 
* * converting to 16 bit in your most recent scenario?  The 
* * reason I ask is that I'm still wondering if, when, and how it 
* * makes a difference if you print an 8 or 16bit gray file.  
* * I've printed some 8bit files that look just fine.  But, that 
* * seems illogical.
* *  
* Tom,
* 
* I'll put my 2 cents in here if you don't mind. For the most 
* part you can make great prints working and printing in 8-bit 
* mode. If you couldn't then we would not have gotten as far 
* with this as we have.
* 
* However, it is desirable to do everything in a higher bit 
* mode. As you adjust an image you can start to chop up the 
* data in 8-bit to the extent that not all of the 256 shades of 
* gray are used and your histogram appears "combed" and/or 
* fuzzy. You can actually have quite a lot of this and still 
* get a good print but you frequently wind up with problems of 
* posterization and tonal flat spots in areas like skin or 
* skies. In 16-bit with 65,536 shades of gray you can lose 
* thousands of shades and it will never be visible in the print.
* 
* Many people have always worked their prints from beginning to 
* end in 16-bit mode but for the majority the lack of layers 
* and other tools in 16-bit mode was not acceptable and we 
* dropped down to 8-bit after making some initial adjustments.
* 
* The great thing about Photoshop CS is that you now have all 
* of the tools and layers available in 16-bit that you had in 
* 8-bit. The bad news is that the working file sizes get really 
* out of hand as you start adding layers in 16-bit mode. 
* However, the good news is that you can save an initial 16-bit 
* version of your file and then an 8-bit version. Work out all 
* of your layers and adjustments in the 8-bit file. When you 
* are done put all the layers in a layer folder, open up the 
* 16-bit version of the image you saved, drag the layer folder 
* from the 8-bit to the 16-bit image and presto you have a 
* 16-bit file that is identical to what you would have had if 
* you had done all the work in 16-bit. Very cool!
* 
* In PS7 and earlier if you did all of your adjustments in 
* 16-bit and then converted to 8-bit before applying the RGB 
* separation curves you would "damage" the image data when the 
* curves were applied. Might or might not effect image quality 
* depending upon the image. Same thing if you applied the 
* curves to an 8-bit file prior to converting to 16-bit. Once 
* the damage has been done in 8-bit converting to 16-bit does not help.
* 
* If you were not using RGB separation curves, then converting 
* from 16-bit to 8-bit prior to printing would not cause you 
* any problems. However, there is no reason to convert a 16-bit 
* file to 8-bit prior to applying the curve or prior to 
* printing. Just print directly from 16-bit.
* 
* Martin Wesley 
* http://www.carolyn.cc/Guests/MartinWesley/pages/MW_01.html
* http://www.borderless-photos.de/guests.html
* 
* 
* 
* Yahoo! Groups Sponsor
* Please visit the Group Homepage to check the Files, 
* Bookmarks, Polls and other resources as they are often being 
* updated. The page is at:
* 
* http://groups.yahoo.com/group/DigitalBlackandWhiteThePrint
* 
* If you wish to receive no emails or just a daily digest, or 
* you wish to unsubscribe, please edit your Membership 
* preferences by visiting this same page.
* 
* Please follow these basic guidelines:
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* 
* 
* 
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* 
* 
* [Non-text portions of this message have been removed]
* 
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RE: [Digital BW] 16 bit printing

2003-11-29 by Tom Baker

Yes, but everything over 8 bits puts you into working in 16 bit mode.  A 14 bit scanner is still putting out 16bits.
 
Tom Baker

Martin Wesley <mwesley250@...> wrote:


* -----Original Message-----
* From: Ernst Dinkla [mailto:E.Dinkla@...] 
* Sent: Saturday, November 29, 2003 3:17 AM
* To: DigitalBlackandWhiteThePrint@yahoogroups.com
* Subject: Re: [Digital BW] 16 bit printing
* 
* 
* Where are actually the bottlenecks of a 16 bit workflow ?

Ernst,

Prior to Photoshop CS working in 16-bit was very unattractive compared to
8-bit with layers. In CS file sizes really pull down system performance as
layers are added. A file of mind that is a 125MB, 8-bit grayscale with 7
layers has a working file size of 487MB (this is the file size reported by
PS when the file is open). The identical file and layers in 16-bit is 250MB,
as you would expect, but the working file size climbs to 6.6GB! This is not
manageable even on the fastest systems unless you have far more patience
than I do.
* 
* True 16 bit scanning is possible on some scanners meanwhile, 
* the difference with the ones that do a 14 bit A/D conversion 
* will be hardly noticeable. Bitmap editors like PWP and PS now 
* allow full 16 bit editing. At the end of the workflow the 
* printer engine itself will be only available as 8 bit, if it 
* actually produces 255 steps per colour on the paper we will 
* already be very happy and probably we will never notice it 
* when it produces only 230 steps or less. Are there 16 bit 
* printengines ? Lightjets etc ? That it will only show in 
* transparencies is another matter.

I don't think that there is any advantage to sending 16-bit data to the
printer. The only point to working in 16-bit is to ensure that the 8-bit
mode data that arrives at the printer has a full 256 steps. As you correctly
note, we can get away with far less than 256 but at some point, with some
images, you do drop far enough below 256 steps that print quality is
degraded. This may be as low as 100 steps or below. I think the threshold
may vary from person to person so there would seem to be an advantage to
having a large margin for error.

16-bit is overkill. I suspect that for our B&W printing purposes bit modes
of 10 (1024) or 12 (4096) would be more than adequate but  16 will
definitely do the job.

Martin Wesley
http://www.carolyn.cc/Guests/MartinWesley/pages/MW_01.html
http://www.borderless-photos.de/guests.html


* 
* What is more of a question is what printer drivers actually 
* do. The printer drivers usually work with a 16 bit conversion 
* table internally to get better rounding off. That is always 
* used whether it is getting 8 bit or 16 bit channel data as 
* its source. Windows reduces all printerdriver output data to 
* 8 bit when it uses the Windows spooling. There are ways to 
* overcome that but when the printerengines don't take higher 
* than 8 either it has no sense. Gimp-print used 16 bit 
* conversion tables but I really do not know how much 16 bit it 
* is throughout now, no 8 bit filter at the input ?, no 8 bit 
* filter at the output?  Same questions for OS X. I also wonder 
* whether the Epson drivers normally filter the input to 8 bit 
* and only use 16 bit conversion tables internally to drop to 8 
* bit as soon as possible again. Speed is a factor in all that.
* 
* Roy must know the Gimp-print details .............
* 
* Ernst
* 
* 
* 
* ------------------------ Yahoo! Groups Sponsor 
* ---------------------~--> Buy Ink Cartridges or Refill Kits 
* for your HP, Epson, Canon or Lexmark Printer at MyInks.com. 
* Free s/h on orders $50 or more to the US & Canada. 
http://www.c1tracking.com/l.asp?cid=5511
http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/ucIolB/TM
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them short.
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resources on the homepage. 




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Yahoo! Groups Sponsor
Please visit the Group Homepage to check the Files, Bookmarks, Polls and other resources as they are often being updated. The page is at:

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Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. 


[Non-text portions of this message have been removed]

Re: [Digital BW] 16 bit printing

2003-11-29 by Truman Prevatt

It's called quatization noise. There is extensive literature in the 
digital signal processing, image processing, SAR processing, Tomographic 
processing, etc. discussing this issue. In order to maintain a full 8 
bits accuracy one must allow additional bits in the processing else the 
quantization noise will impact the final signal to noise ration.

It's in the math - has nothing to do with the image. Once you have your 
final image an 8 bit image is sufficient since that is probably the 
limit of the eye.

Truman

Martin Wesley wrote:

>
>
> * -----Original Message-----
> * From: Tom Baker [mailto:tbaker1328@...]
> * Sent: Saturday, November 29, 2003 9:28 AM
> * To: DigitalBlackandWhiteThePrint@yahoogroups.com
> * Subject: RE: [Digital BW] 16 bit printing
> *
> *
> * Martin  -
> * 
> * I know all of that.  But, it 'feels' like something is going
> * on in the end-to-end process that seems to fly in the face of
> * the numbers/theories.  In the end we may not need 16 bit
> * throughout the process to get max print quality.  Or, at
> * least, not have to work in 16 bit all of the time.  Maybe
> * there are improvements in the 8bit processing that the image
> * processors do.
>
> Tom,
>
> I agree. I think 8-bit is probably plenty as long as you can preserve the
> image data during adjustments. I don't think the problem can be addressed
> with better 8-bit software though. The problem is the limitation of the
> math. If you change the gamma of an image from 1 to say 2 the only way you
> can do this if all 256 shades are in use is to reassign pixels to values
> already in use and leave adjacent values empty with no pixels assigned to
> them. The number of shades of gray then is reduced from 256. I don't 
> see any
> way around this.
> * 
> * If it is, in fact, true that the print engines all work in 8
> * bit, then:  1.) maybe we can drop back to 8 bit sooner in the
> * workflow without degradation, or 2.) what kind of quality
> * increase could we see if the print engines were 16 bit.
>
> In answer to 1.) use Photoshop CS, do all your work in 8-bit on layers and
> at the end apply the layers to the original 16-bit file.  The end result
> will be a image that has negligible degradation whether you choose to save
> the end product in 8 or 16-bit mode. You can even save the layer set 
> without
> the image for future revision of your adjustments.
>
> As far as 2.) goes I don't think you would see much if any improvement 
> with
> a 16-bit printer. I suspect that our ability to differentiate shades 
> of gray
> may be lower than what you can achieve in 8-bit. If you wanted to increase
> the bit depth of a print engine I  think you would only need to go up 
> to 10
> or 12-bit. The highest value I have ever seen published for human 
> perception
> of shades of gray was in the 900 to 1025 step range and I am skeptical of
> that. So beyond 10-bit differences would definitely not be discernable to
> the human eye.
>
> Martin
> * 
> *
> *
> * Martin Wesley <mwesley250@...> wrote:
> *
> *
> * * -----Original Message-----
> * * From: Tom Baker [mailto:tbaker1328@...]
> * * Sent: Friday, November 28, 2003 9:46 PM
> * * To: DigitalBlackandWhiteThePrint@yahoogroups.com
> * * Subject: Re: [Digital BW] 16 bit printing
> * *
> * *
> * * Paul  -
> * * 
> * * What would be the result if you had started with a 16bit
> * * image, done all of your work, including the curves
> * * application, then converted to 8bit just before printing? 
> * * Similarly, what happens if you apply the curve before
> * * converting to 16 bit in your most recent scenario?  The
> * * reason I ask is that I'm still wondering if, when, and how it
> * * makes a difference if you print an 8 or 16bit gray file. 
> * * I've printed some 8bit files that look just fine.  But, that
> * * seems illogical.
> * * 
> * Tom,
> *
> * I'll put my 2 cents in here if you don't mind. For the most
> * part you can make great prints working and printing in 8-bit
> * mode. If you couldn't then we would not have gotten as far
> * with this as we have.
> *
> * However, it is desirable to do everything in a higher bit
> * mode. As you adjust an image you can start to chop up the
> * data in 8-bit to the extent that not all of the 256 shades of
> * gray are used and your histogram appears "combed" and/or
> * fuzzy. You can actually have quite a lot of this and still
> * get a good print but you frequently wind up with problems of
> * posterization and tonal flat spots in areas like skin or
> * skies. In 16-bit with 65,536 shades of gray you can lose
> * thousands of shades and it will never be visible in the print.
> *
> * Many people have always worked their prints from beginning to
> * end in 16-bit mode but for the majority the lack of layers
> * and other tools in 16-bit mode was not acceptable and we
> * dropped down to 8-bit after making some initial adjustments.
> *
> * The great thing about Photoshop CS is that you now have all
> * of the tools and layers available in 16-bit that you had in
> * 8-bit. The bad news is that the working file sizes get really
> * out of hand as you start adding layers in 16-bit mode.
> * However, the good news is that you can save an initial 16-bit
> * version of your file and then an 8-bit version. Work out all
> * of your layers and adjustments in the 8-bit file. When you
> * are done put all the layers in a layer folder, open up the
> * 16-bit version of the image you saved, drag the layer folder
> * from the 8-bit to the 16-bit image and presto you have a
> * 16-bit file that is identical to what you would have had if
> * you had done all the work in 16-bit. Very cool!
> *
> * In PS7 and earlier if you did all of your adjustments in
> * 16-bit and then converted to 8-bit before applying the RGB
> * separation curves you would "damage" the image data when the
> * curves were applied. Might or might not effect image quality
> * depending upon the image. Same thing if you applied the
> * curves to an 8-bit file prior to converting to 16-bit. Once
> * the damage has been done in 8-bit converting to 16-bit does not help.
> *
> * If you were not using RGB separation curves, then converting
> * from 16-bit to 8-bit prior to printing would not cause you
> * any problems. However, there is no reason to convert a 16-bit
> * file to 8-bit prior to applying the curve or prior to
> * printing. Just print directly from 16-bit.
> *
> * Martin Wesley
> * http://www.carolyn.cc/Guests/MartinWesley/pages/MW_01.html
> * http://www.borderless-photos.de/guests.html
> *
> *
> *
> * Yahoo! Groups Sponsor
> * Please visit the Group Homepage to check the Files,
> * Bookmarks, Polls and other resources as they are often being
> * updated. The page is at:
> *
> * http://groups.yahoo.com/group/DigitalBlackandWhiteThePrint
> *
> * If you wish to receive no emails or just a daily digest, or
> * you wish to unsubscribe, please edit your Membership
> * preferences by visiting this same page.
> *
> * Please follow these basic guidelines:
> * - Include your full name with your message.
> * - Include the address of your website, if you have one.
> * - As threads develop, trim off excess portions of earlier
> * messages to keep them short.
> * - As the topic of a thread changes remember to change the
> * subject header.
> * - Good manners are required at all time. No personal attacks or flames
> * - Complete your Yahoo profile.
> * - Before posting a question, search the message archives and
> * the various resources on the homepage.
> *
> *
> *
> *
> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
> *
> *
> * [Non-text portions of this message have been removed]
> *
> *
> * ------------------------ Yahoo! Groups Sponsor
> * ---------------------~--> Buy Ink Cartridges or Refill Kits
> * for your HP, Epson, Canon or Lexmark Printer at MyInks.com.
> * Free s/h on orders $50 or more to the US & Canada.
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> http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/ucIolB/TM
> ---------------------------------------------------------------------~->
>
> Please visit the Group Homepage to check the Files, Bookmarks, Polls and
> other resources as they are often being updated. The page is at:
>
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[Non-text portions of this message have been removed]

RE: [Digital BW] 16 bit printing

2003-11-30 by Tom Baker

Martin  -
 
I don't quiter understand.  You get miffed at someone posting color info, or someone saying un-nice things about someone who deservs it, and threaten to cut us off.  But, you don't take any action against the culprit.  What's up?
 
Tom Baker

Martin Wesley <mwesley250@...> wrote:


* -----Original Message-----
* From: Tom Baker [mailto:tbaker1328@...] 
* Sent: Saturday, November 29, 2003 9:28 AM
* To: DigitalBlackandWhiteThePrint@yahoogroups.com
* Subject: RE: [Digital BW] 16 bit printing
* 
* 
* Martin  -
*  
* I know all of that.  But, it 'feels' like something is going 
* on in the end-to-end process that seems to fly in the face of 
* the numbers/theories.  In the end we may not need 16 bit 
* throughout the process to get max print quality.  Or, at 
* least, not have to work in 16 bit all of the time.  Maybe 
* there are improvements in the 8bit processing that the image 
* processors do.

Tom,

I agree. I think 8-bit is probably plenty as long as you can preserve the
image data during adjustments. I don't think the problem can be addressed
with better 8-bit software though. The problem is the limitation of the
math. If you change the gamma of an image from 1 to say 2 the only way you
can do this if all 256 shades are in use is to reassign pixels to values
already in use and leave adjacent values empty with no pixels assigned to
them. The number of shades of gray then is reduced from 256. I don't see any
way around this.
*  
* If it is, in fact, true that the print engines all work in 8 
* bit, then:  1.) maybe we can drop back to 8 bit sooner in the 
* workflow without degradation, or 2.) what kind of quality 
* increase could we see if the print engines were 16 bit.

In answer to 1.) use Photoshop CS, do all your work in 8-bit on layers and
at the end apply the layers to the original 16-bit file.  The end result
will be a image that has negligible degradation whether you choose to save
the end product in 8 or 16-bit mode. You can even save the layer set without
the image for future revision of your adjustments.

As far as 2.) goes I don't think you would see much if any improvement with
a 16-bit printer. I suspect that our ability to differentiate shades of gray
may be lower than what you can achieve in 8-bit. If you wanted to increase
the bit depth of a print engine I  think you would only need to go up to 10
or 12-bit. The highest value I have ever seen published for human perception
of shades of gray was in the 900 to 1025 step range and I am skeptical of
that. So beyond 10-bit differences would definitely not be discernable to
the human eye.

Martin
*  
* 
* 
* Martin Wesley <mwesley250@...> wrote:
* 
* 
* * -----Original Message-----
* * From: Tom Baker [mailto:tbaker1328@...] 
* * Sent: Friday, November 28, 2003 9:46 PM
* * To: DigitalBlackandWhiteThePrint@yahoogroups.com
* * Subject: Re: [Digital BW] 16 bit printing
* * 
* * 
* * Paul  -
* *  
* * What would be the result if you had started with a 16bit 
* * image, done all of your work, including the curves 
* * application, then converted to 8bit just before printing?  
* * Similarly, what happens if you apply the curve before 
* * converting to 16 bit in your most recent scenario?  The 
* * reason I ask is that I'm still wondering if, when, and how it 
* * makes a difference if you print an 8 or 16bit gray file.  
* * I've printed some 8bit files that look just fine.  But, that 
* * seems illogical.
* *  
* Tom,
* 
* I'll put my 2 cents in here if you don't mind. For the most 
* part you can make great prints working and printing in 8-bit 
* mode. If you couldn't then we would not have gotten as far 
* with this as we have.
* 
* However, it is desirable to do everything in a higher bit 
* mode. As you adjust an image you can start to chop up the 
* data in 8-bit to the extent that not all of the 256 shades of 
* gray are used and your histogram appears "combed" and/or 
* fuzzy. You can actually have quite a lot of this and still 
* get a good print but you frequently wind up with problems of 
* posterization and tonal flat spots in areas like skin or 
* skies. In 16-bit with 65,536 shades of gray you can lose 
* thousands of shades and it will never be visible in the print.
* 
* Many people have always worked their prints from beginning to 
* end in 16-bit mode but for the majority the lack of layers 
* and other tools in 16-bit mode was not acceptable and we 
* dropped down to 8-bit after making some initial adjustments.
* 
* The great thing about Photoshop CS is that you now have all 
* of the tools and layers available in 16-bit that you had in 
* 8-bit. The bad news is that the working file sizes get really 
* out of hand as you start adding layers in 16-bit mode. 
* However, the good news is that you can save an initial 16-bit 
* version of your file and then an 8-bit version. Work out all 
* of your layers and adjustments in the 8-bit file. When you 
* are done put all the layers in a layer folder, open up the 
* 16-bit version of the image you saved, drag the layer folder 
* from the 8-bit to the 16-bit image and presto you have a 
* 16-bit file that is identical to what you would have had if 
* you had done all the work in 16-bit. Very cool!
* 
* In PS7 and earlier if you did all of your adjustments in 
* 16-bit and then converted to 8-bit before applying the RGB 
* separation curves you would "damage" the image data when the 
* curves were applied. Might or might not effect image quality 
* depending upon the image. Same thing if you applied the 
* curves to an 8-bit file prior to converting to 16-bit. Once 
* the damage has been done in 8-bit converting to 16-bit does not help.
* 
* If you were not using RGB separation curves, then converting 
* from 16-bit to 8-bit prior to printing would not cause you 
* any problems. However, there is no reason to convert a 16-bit 
* file to 8-bit prior to applying the curve or prior to 
* printing. Just print directly from 16-bit.
* 
* Martin Wesley 
* http://www.carolyn.cc/Guests/MartinWesley/pages/MW_01.html
* http://www.borderless-photos.de/guests.html
* 
* 
* 
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[Non-text portions of this message have been removed]

FROM THE MODERATOR RE: [Digital BW] 16 bit printing

2003-11-30 by Martin Wesley

* -----Original Message-----
* From: Tom Baker [mailto:tbaker1328@sbcglobal.net] 
* Sent: Saturday, November 29, 2003 6:54 PM
* To: DigitalBlackandWhiteThePrint@yahoogroups.com
* Subject: RE: [Digital BW] 16 bit printing
* 
* 
* Martin  -
*  
* I don't quiter understand.  You get miffed at someone posting 
* color info, or someone saying un-nice things about someone 
* who deservs it, and threaten to cut us off.  But, you don't 
* take any action against the culprit.  What's up?
*  
Tom,

Benevolent dictatorship.

I don't read all the posts. I only check on threads that don't interest me
when they seem to run for a long time to see if there is a problem. If the
thread has gone off topic or is getting hostile, I simply ask for the thread
to be wrapped up and most members are kind enough to comply.  If allowed to
go on uncheck these types of threads totally destroy the value of the group
for the majority of the membership.

Some don't get the first message or don't realize I am the group moderator
and persist. So I follow it up with a stronger message. If it seems abrupt,
my apologies but I really don't feel like spending much time of this sort of
thing.

If a random check picks up an individual flame I will e-mail the person off
list and remind them of group policy. I have no interest or intention of
wading through all these posts trying to figure out who is to blame for
what.

This type of situation tends to make me short tempered and remind me why I
quite teaching junior high. 

Martin Wesley

Re: FROM THE MODERATOR RE: [Digital BW] 16 bit printing

2003-11-30 by sdmey4@aol.com

In a message dated 11/29/2003 8:07:39 PM Pacific Standard Time, 
mwesley250@... writes:

> This type of situation tends to make me short tempered and remind me why I
> quite teaching junior high. 
> 
> Martin Wesley
> 
Thank You Martin! I was thinking more like grade school behavior. 
Having to hit the delete key more than 30 times a day for the same thread 
makes me short tempered too.
Steve Meyers


[Non-text portions of this message have been removed]

Re: FROM THE MODERATOR RE: [Digital BW] 16 bit printing

2003-11-30 by Tom Baker

Martin  -
 
That fine.  It's really your site, and you can run it as you wish.  We're all big kids (if only jr. high level), and know what our options are.  I filtered the guy straight to the trash, so I'll just leave it at that.
 
Tom Baker

Martin Wesley <mwesley250@...> wrote:


* -----Original Message-----
* From: Tom Baker [mailto:tbaker1328@...] 
* Sent: Saturday, November 29, 2003 6:54 PM
* To: DigitalBlackandWhiteThePrint@yahoogroups.com
* Subject: RE: [Digital BW] 16 bit printing
* 
* 
* Martin  -
*  
* I don't quiter understand.  You get miffed at someone posting 
* color info, or someone saying un-nice things about someone 
* who deservs it, and threaten to cut us off.  But, you don't 
* take any action against the culprit.  What's up?
*  
Tom,

Benevolent dictatorship.

I don't read all the posts. I only check on threads that don't interest me
when they seem to run for a long time to see if there is a problem. If the
thread has gone off topic or is getting hostile, I simply ask for the thread
to be wrapped up and most members are kind enough to comply.  If allowed to
go on uncheck these types of threads totally destroy the value of the group
for the majority of the membership.

Some don't get the first message or don't realize I am the group moderator
and persist. So I follow it up with a stronger message. If it seems abrupt,
my apologies but I really don't feel like spending much time of this sort of
thing.

If a random check picks up an individual flame I will e-mail the person off
list and remind them of group policy. I have no interest or intention of
wading through all these posts trying to figure out who is to blame for
what.

This type of situation tends to make me short tempered and remind me why I
quite teaching junior high. 

Martin Wesley





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[Non-text portions of this message have been removed]

Move to quarantaine

This moves the raw source file on disk only. The archive index is not changed automatically, so you still need to run a manual refresh afterward.