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Digital BW, The Print

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[Digital BW] To Andre [was to Paul]

[Digital BW] To Andre [was to Paul]

2002-01-08 by Paul Roark

Andr\ufffd,

>... your workflow,and one thing
>puzzled me: Why the sRGB space if it has less
>tone gradation possibilities than Adobe RGB or LAB ? ...

It's just a matter of history, and it doesn't seem to make a lot of
difference in the quad printing. One of the main differences seems to be the
way the grayscale shadow values are mapped to the RGB values.  sRGB
compressed the shadows a bit, Adobe RGB (the one I'd go with if I was
starting over) is more straight-line.   I'm not sure there is any other
difference that matters.

Paul
http://www.PaulRoark.com

Re: [Digital BW] To Andre [was to Paul]

2002-01-08 by Andre Vallejo

Ok.When my setup is done,I\ufffdll try both and see what comes out...
Andr\ufffd

----- Original Message -----
From: "Paul Roark" <paul.roark@...>
To: "DigitalB&WPrint" <DigitalBlackandWhiteThePrint@yahoogroups.com>
Sent: Monday, January 07, 2002 10:42 PM
Subject: [Digital BW] To Andre [was to Paul]


> Andr\ufffd,
>
> >... your workflow,and one thing
> >puzzled me: Why the sRGB space if it has less
> >tone gradation possibilities than Adobe RGB or LAB ? ...
>
> It's just a matter of history, and it doesn't seem to make a lot of
> difference in the quad printing. One of the main differences seems to be
the
> way the grayscale shadow values are mapped to the RGB values.  sRGB
> compressed the shadows a bit, Adobe RGB (the one I'd go with if I was
> starting over) is more straight-line.   I'm not sure there is any other
> difference that matters.
>
> Paul
> http://www.PaulRoark.com
>
>
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