Max RGB % for highlights
2008-09-24 by handyman856
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2008-09-24 by handyman856
I understand you shouldn't let the hightlights go to 100% RGB, which would be bare paper. What IS the highest % for good bright highlights, and still be laying down some ink? Is this something that has to be tested for each ink/paper combo? =Alan R.
2008-09-24 by cdtobie
On Sep 23, 2008, at 9:54:16 PM, handyman856 <avr@...> wrote: I understand you shouldn't let the hightlights go to 100% RGB, which would be bare paper. What IS the highest % for good bright highlights, and still be laying down some ink? Is this something that has to be tested for each ink/paper combo? There is the issue of what paper white looks like with the ramp of grays leading up to it. With a fixed-tone grayscale system, you kind of have to choose papers that coordinate with your inktone, or you can get glaring differences (blue white paper, under a carbon tone gray ramp, for example). I suppose that avoiding paper white would be one way to minimize this issue, though I prefer to work with tonable systems, and ramp the tone of the grays to paper white in a pleasant way. Thats probably the greatest strength of Spyder3Print for B&W printing: the highly flexible ramps to paper white, to get the effect you want. Typically there are specular highlights (picture catchlights in the eyes, or highlights on chrome) that should go to full white, but there are other "whites" that definately should not. Actually, I'm working on an interesting tool for photographers that is designed to, among other things, assist in defining the specular versus optical whites as you are adjusting your images. There should be a press release out about that quite soon, and once the release is out, I'll be able to talk about it in detail here, if anyone is interested. -- C. David Tobie WW Product Technology Manager Digital Imaging & Home Theater Datacolor CDTobie@... www.datacolor.com/Spyder3 [Non-text portions of this message have been removed]