hello levka, 4bits would make 16 different combinations/values (notes, in our case?), and 6bits would be 64 different combinations/values. (its all powers of 2) regards, Bakis. --- levka0 <levka@dds.nl> wrote: > Many thanks Florian ! > > This is a very clear explanation to me. > > So for a 6 bit buffer, 32 adresses would be scanned > an their order > could be remapped according to a certain control > voltage ? > Reminds me of a wavetable. > Instead of the usual up/down/up+down order, this > would mean an almost > infinite number of patterns (that is, if all 32 > adresses are filled) > Probably 4 bit (8 notes ?) should be enough and > would keep this > feasible regarding the number of possible sequences. > > I think this could be a very interesting & exciting > concept for a module. > > Best regards > Joost > > > > > --- In Doepfer_a100@yahoogroups.com, Florian > Anwander > <Florian.Anwander@...> wrote: > > > > Hi Levka > > > > > I do not yet understand completely what Florian > means by this; > > > Florian; Could you perhaps elaborate a little on > this ? > > Ok, but it will be a little bit longish... > > > > Originally an arpeggiator as in Roland Jupiter > Series, in SH101 or in > > the Korg Monopoly/Polysix was a simply "misusage" > of the keyboard > > scanning electronics. The keyboard of these synths > is like a matrix > > scanner. The electronics send addresses (usally > 6Bit) in a certain > order > > to this matrix, read the data (=pressed keys) from > this matrix into a > > buffer, and distribute these (key-)data from the > buffer to the sound > > generation. > > > > Usually this reading from the buffer is very(!) > fast (at some hundered > > kHz rate). For arpeggiating the buffer is simply > read slowly at the > rate > > of the (internal or external) clock of the > arpeggio. > > So at each trigger of the clocksignal provides the > next key data to the > > sound generation. > > > > For up, down, up/down arpeggios you simply change > the way the matrix of > > the keyboard is addressed. whether the adresses > are counted up or down > > or.... > > > > This is the classic arppeggio function in basic. > > > > Now you may imagine, that it would be great to > have influence on the > > address data of the keyboard scanner. Example: > normally the order of > the > > notes are > > adresse 000 001 010 011 100 101 110 111 (order= > a0 a1 a2) > > notes c c# d d# e f f# g > > If I press a c-major the order of the notes in the > buffer will be > > "c e g". A c-sus9 will be "c d f g" > > > > Now i simply invert adress a1: > > adresse 010 011 000 001 110 111 100 101 > > notes d d# c c# f# g e f > > Now the order of the notes in the buffer (and the > order of an arpeggio) > > will be "c g e". The c-sus9 is now "d c g f" > > > > You see that a simple conversion of the address > data does create > > complete new arpeggio patterns. Imagine what is > possible, if you do > such > > conversion depending on other sequencings, on > states of some > > controlvoltages or what ever... > > > > > > > > I know, that a MIDI based arpeggiator system would > have to simulate > > this, but I think, it would be worth the effort > :-) > > > > > > > > Florian > > > > > > > > Bakis Sirros - Parallel Worlds [Doepfer_a100] group owner http://www.parallel-worlds-music.com http://www.myspace.com/parallelworldsmusic http://www.shimarecords.co.uk http://www.rubber.gr Athens-Greece __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
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Re: [Doepfer_a100] Re: ideas/opinions on quantizer and (VC) arpeggiator
2006-05-17 by Bakis Sirros
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