> Could possibly do a drag off the screen way of deletion also. As for > buttons on the modules, thats a little difficult, due to the modules > being dynamically created it haywire when you start overlaying sprites > over the top that are tied to it. I tried this initially when I first > started on the application. Maybe when my skill level rise i'll do > something like this. > The drag-off-screen is better anyway ;-) > Not gonna be changing the little red boxes anytime soon though, 300 of > the little buggers :D > Ahem, you didn't use a MC for those ?! If you would've, it would have simply a matter of changing the MC in the Library, and... boom. Instant karma. > It's a pretty minor thing anyway. > As a user interface designer, I protest. :-) Now it's a little red square, and it doesn't convey any meaning. It's just confusing. Making a delete button stand out, is not exactly a 'minor thing' in my book. But hey, still awesome work. -g > I'll just add > a little addition to the message bar with the movement instructions. > > --- In Doepfer_a100@yahoogroups.com, Guy D2 <guy@...> wrote: > > > > > > ...or do it the Apple way... Put a delete icon/button (e.g. red > cross) > > over the left-hand top corner of the module on mouseOver. Even > better: > > combine it with a modifier key (Opt-mouseOver for instance). > Expanding > > on that: have a plus icon/button on the other corner, to quickly > > duplicate the same module... > > > > Other options: change the existing red square thingy to a circular > > icon *with* cross. Makes it more clear that's it a delete button. > > > > But the proper solution - that is, if you want to be consistent with > > your user interface - is to use drag'n'drop for deletion. Drag the > > module somewhere outside of the frame and poofff!! deleted. > > > > If you'd use the delete key, there is still no feedback for the user > > as to know that you have to use the delete key for removal of a > > module. One needs to somehow know that first (user manual, or pop-up > > hint). Of course, still handy to have, a delete key... > > > > > > Just a few thoughts. > > > > -g > > > > > > > Being able to use the delete key would be very handy definitely. > > > It's a great site, I'm very thankful :) > > > > > > Thanks > > > > > > Steve > > > > > > On 18 Mar 2008, at 19:45, modularplanner wrote: > > > > > > > How else would you prefer it to be done? I couldnt think of > anything > > > > but click the module then press the remove button? > > > > > > > > I maybe able to do a click module then press the delete key as > well? > > > > > > > > I thought that just pressing the red button without selecting a > > > module > > > > first could get messy if you had multiples of the same module > > > > installed, as you may end up removing the wrong one (last one > > > placed). > > > > > > > > --- In Doepfer_a100@yahoogroups.com, Guy D2 <guy@> wrote: > > > > > > > > > > Apparently it's a bit counterintuitive: click on the red > square > > > next > > > > > to the modulename in the module listings. > > > > > > > > > > Took me a while to figure it out myself too. ;-) > > > > > > > > > > -g > > > > > > > > > > > > > > > > Excuse my stupidity, but how do you delete a module after > you > > > have > > > > > > added > > > > > > one?? Its GREAT by the way!! > > > > > > > > > > > > -- > > > > > > www.markfrancombe.com > > > > > > www.looop.no > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > > >
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Re: [Doepfer_a100] Re: "Mega" Euro Rack planner nearing completion
2008-03-18 by Guy D2
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