Patches and discussion for Ensoniq VFX family group photo

Yahoo Groups archive

Patches and discussion for Ensoniq VFX family

Index last updated: 2026-04-29 00:03 UTC

Thread

Re: Fine Tuning / Steve saves the day!

Re: Fine Tuning / Steve saves the day!

2004-12-01 by Michael C Lesko

Ah ha!  That's exactly it!  Thanks so much Steve.  Ah, life is so great when
your synth sounds
aren't crappy anymore.

----- Original Message -----
From: "Steve Wahl" <steve@...>
To: <Ensoniq-VFX-SD@yahoogroups.com>
Sent: Wednesday, December 01, 2004 10:57 AM
Subject: [Ensoniq-VFX-SD] Re: Fine Tuning


>
> On Wed, Dec 01, 2004 at 06:41:24AM -0000, Ensoniq-VFX-SD@yahoogroups.com
wrote:
> >
> > Just to clarify, what I mean my detune is that I will go into the pitch
> > parimeter and tune down or up the sound and half of
> > the sound will adjust while the other half stays at the current pitch.
I
Show quoted textHide quoted text
> > knew this in programming Oberheims as detune.  The
> > problem for me exists with changes slighter than semitunes so adjusting
> > within my sequences doesn't help either.  What
> > a pickle, can anyone help me with this?  Thanks in advance.
>
> It sounds to me like you're only hitting the pitch parameter for one
> of the voices in the patch.
>
> In the VFX family (includes SD-1), each patch can use up to six
> voices.  This is somewhat like the two or three oscilators on an
> analog synth.  Each voice has separate pitch, filter, envelope,
> etc. settings.
>
> Push the Select Voice button, you'll see the six wave names that are
> used for this patch, representing the six voices that may be used.
> The ones that are in parentheses don't sound, aren't used for this
> patch.  (Actually, if you use the patch select buttons on the very
> left of the keyboard, you'll find that there are four different sets
> which of the six are used and which aren't; I didn't say that well, so
> just try the buttons and you'll get the idea).
>
> The voice that is underlined is the one you will edit when you press
> the pitch button.  So, to make the adjustment you want, press select
> voice, press the soft button by the first voice used, press the pitch
> button, make the adjustment, press the select voice button, select the
> next voice that's used, press the pitch button, make the change, and
> so on.
>
> There's a couple of shortcuts here, but this is all foggy in my
> memory, so may be a bit inaccurate.  There's a way to select all
> (sounding?) voices for editing; something like double clicking the
> select voice button.  When you do this, the first voice's parameter is
> displayed, but changes you make occur in all the voices.  The inc/dec
> buttons make *relative* changes to the selected voices -- subtract one
> from the current value for each voice.  The slider makes absolute
> changes, all voices will get the new value that you see.  Or something
> like that.  And, pressing select voice a single time (not double
> click) when the select voice page is already shown will return you to
> whatever edit parameter page you were on before, even if you were in
> the second or third page under the edit button.
>
> Again, my memory is not clear on this, and I'm not in front of the VFX
> at the moment to verify, so just know it works something like that.
> Those facilities ARE all there, but I might not have the button
> presses quite right.
>
> It occurs to me you might have known all this except for the fact that
> there's one pitch page per voice, not a single one for the whole
> patch.  Sorry to dive so deep if that's the case...
>
> --> Steve
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>

Move to quarantaine

This moves the raw source file on disk only. The archive index is not changed automatically, so you still need to run a manual refresh afterward.