Re: Fine Tuning
2004-12-01 by Steve Wahl
On Wed, Dec 01, 2004 at 06:41:24AM -0000, Ensoniq-VFX-SD@yahoogroups.com wrote: > > Just to clarify, what I mean my detune is that I will go into the pitch > parimeter and tune down or up the sound and half of > the sound will adjust while the other half stays at the current pitch. I > knew this in programming Oberheims as detune. The > problem for me exists with changes slighter than semitunes so adjusting > within my sequences doesn't help either. What > a pickle, can anyone help me with this? Thanks in advance. It sounds to me like you're only hitting the pitch parameter for one of the voices in the patch. In the VFX family (includes SD-1), each patch can use up to six voices. This is somewhat like the two or three oscilators on an analog synth. Each voice has separate pitch, filter, envelope, etc. settings. Push the Select Voice button, you'll see the six wave names that are used for this patch, representing the six voices that may be used. The ones that are in parentheses don't sound, aren't used for this patch. (Actually, if you use the patch select buttons on the very left of the keyboard, you'll find that there are four different sets which of the six are used and which aren't; I didn't say that well, so just try the buttons and you'll get the idea). The voice that is underlined is the one you will edit when you press the pitch button. So, to make the adjustment you want, press select voice, press the soft button by the first voice used, press the pitch button, make the adjustment, press the select voice button, select the next voice that's used, press the pitch button, make the change, and so on. There's a couple of shortcuts here, but this is all foggy in my memory, so may be a bit inaccurate. There's a way to select all (sounding?) voices for editing; something like double clicking the select voice button. When you do this, the first voice's parameter is displayed, but changes you make occur in all the voices. The inc/dec buttons make *relative* changes to the selected voices -- subtract one from the current value for each voice. The slider makes absolute changes, all voices will get the new value that you see. Or something like that. And, pressing select voice a single time (not double click) when the select voice page is already shown will return you to whatever edit parameter page you were on before, even if you were in the second or third page under the edit button. Again, my memory is not clear on this, and I'm not in front of the VFX at the moment to verify, so just know it works something like that. Those facilities ARE all there, but I might not have the button presses quite right. It occurs to me you might have known all this except for the fact that there's one pitch page per voice, not a single one for the whole patch. Sorry to dive so deep if that's the case... --> Steve