You can try to change GRAY_GAMMA (midtones), GRAY_SHADOW (shadows), and GRAY_HIGHLIGHT (highlights). Higher values make that part of the curve brighter, lower values darker. Gamma will usually stay between 1 and 2 somewhere while the other two can be anything from 0 to 300 or possibly even more. I honestly don't know how well it works to tweak these values with linearization in place. You're supposed to tweak them first and do the linearization as a last step. You can try and see how it works. If the results are horrible switch off linearization and try again. You can actually pretty good curves without linearizing. I've made a couple of curves which I haven't bothered to linearize simply because I already get great prints from them just with the adjustments mentioned above. -- Daniel Staver http://daniel.staver.no > Hi John and Dan, > > I went with the lighter modification below as a start. Installed it and tested. The print > comes out a bit blue which is great, > > because I can easily blend it with the warm one to get just what I want. And also because I > just learned a ton. :) > > It did make the print overall too dark though---as might be expected. Is there an easy > number to change for that? or just reduce the ink limit? > > as a start will re edit the curve to an intermediate effect, maybe LC=20 or 25. Likewise for > LM. > > Bottom line is that blue is good, allows flexibility, and I am on my way.
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Re: [QuadtoneRIP] Re: enhanced matte cool curve
2005-04-14 by Daniel Staver
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