--- In QuadtoneRIP@yahoogroups.com, Roy Harrington <roy@...> wrote: Thanks Roy for explaining this further to us. I realize now the linearization bit is that what I was implicitly assuming. Joost > > What Joost is suggesting is a bit simpler than I think you are assuming. > We already have blending between two curves. This gives you any hue > along a straight line between the hue of each curve. It's all one > dimensional, > you just weight the two curves for every point along the L axis. > Using three > curves is just a simple extension of that. But it's still a > one-dimension weighting. > With this scheme the possible hues are greatly increased because they > are > no longer just a straight but a triangle formed by the points of each > curve. > > In general this might not seem possible and probably wouldn't work, but > with > QTR profiles this works quite well. The first key issue is that the > curves that > you blend are all linearized the same way. Dmin and Dmax in general are > identical and all the L values in between are the same for the same > grayscale > value. This makes the weightings always between the same density. The > other > key issue is that the weightings are calculated deep in the driver > where the > exact amount of ink is known. These two facts are what make this all > possible. > It's probably not 100% guaranteed that the blendings will always give > identical > densities but in the tests I've done with two curves it's shown very > good > consistency. I expect 3 curves wouldn't be appreciably different -- > we'll see. > > Note that this scheme is not likely to work at higher levels like in > ICC profiles or > for the Epson driver in color or ABW mode, because there's no access > and/or > knowledge of how much ink is actually being used. > > Roy > > - > Roy Harrington > roy@... > Black & White Photo Gallery > http://www.harrington.com >
Message
Re: QTR feature request - using 3 curves
2006-12-04 by Joost Horsten
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