--------------------------------------------------------------------- > --- In QuadtoneRIP@yahoogroups.com, "Jamie Creed" <jlcreed@> wrote: > I did try something new last night, I produced a simple Lab a axis toner curve on its own, using the Load Curve option in the curve creation tool and set the figures of 0,0 and 100,100 with the default ink limit of 65% in my case ( this basically gave an ink seperation 21 step wedge) which I then linearised. I then produced a print using a blend of 50% of my neutral curve and 50% of the above Lab a toner curve (to just pull the neutral curve along the Lab a axis - just like Paul said it would) to produce the kind of toned print I've been hoping for since I closed down my darkroom, I'm very satisfied indeed. --------------------------------------------------------------------- > > Hi Jamie, > I don't completely get what your doing. This "simple Lab a axis toner curve", does that ONLY uses the Lab a toner? No K or LK inks? If so, the it has no black whatsoever, so any blend with this curve would have (heavily?) reduced Dmax. Is that the case or are you doing something differently? > > Joost > ------------------------------------------------------------------- Hi Joost Firstly remember that I'm only playing around at the moment, and trying to find the extremes, eventually I will pull back a little, so at the moment I'm getting excited with what I'm seeing and would love for others to share any ideas they have got for using the UT3D inkset. My "simple Lab a axis toner curve" at the moment does only contain the Lab a axis toner, nothing else, and you are correct: the dmax is reduced, but I can easily correct this, which I shall do by changing the settings in the load curve window so that none of the Lab a ink is laid down in say the 75% to 100% area. The idea came from the way I decided to go about creating my basic curves. Firstly, the Carbon curve at 1 extreme and the Cool curve at the other extreme, so in my mind by using the blending option in QTR I should theoretically move up and down the Lab B axis (give or take) and then if I spend time producing the best standalone neutral curve that I can for my setup, I should in theory, be able to move along the Lab a axis from a roughly neutral position to where ever I wanted to go (obviously image dependant) using the Lab a axis toner curve. Maybe my thinking is to simplistic and someone could jump in with a few ideas, Jamie.
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Re: Approach to Curve Creation using UT3D on a 1290s ???
2007-01-07 by Jamie Creed
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