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QTR-Quadtone RIP

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Re: [QuadtoneRIP] Re: using a RIP -- best way to learn/understand the process?

2007-08-10 by sloopjohne@aol.com

In a message dated 8/10/2007 12:22:40 AM Eastern Daylight Time,  
zonepeter@... writes:

The  best way is to just try things. Change 1 variable at a time and 
see what  happens. Rather than just reading the tutorials, try doing 
things step by  step following the tutorial. 
*What* "tutorial"? I didn't get one with my copy of QTRIP. 
 
The only downloadable tutorial at Roy's site is for  Macintosh users, which 
is retty useless for Win XP Pro users since the PC  version of QT-RIP is 
completely different from the Mac version (the  latter runs thru Photoshop; the 
former is a standalone).  Nevertheless, that Mac tutorial is outdated anyway (v 
2.3) 
 
Where's the tutorial for those of us who use PCs running Win  XP Pro? 
 
The lone tutorial (on curve creation) in the User's Guide is inadequate  for 
newbies since it presupposes technical knowledge and  experience with the 
program to begin with.

Then  when you have 
problems, you can come back here with more specific  questions that 
will be easier for us to answer.

To start, try uisng  a paper / ink combination that is already 
profiled. I have found that  existing profiles are usually pretty 
good and you can get by without  relinearizing, etc. Different dithers 
make small changes so don't worry to  much about them to start with. 
Just make prints and play with the curve  blendings to begin to enjoy 
the possibilities. Then as you find things  that aren't quite right 
or you want to use papers that aren't profiled,  you can start 
learning about additional  features.

Peter



Nonsense (with all due respect):  That is no way to learn to *any*  program 
*quickly and efficiently,* least of all any way to learn its  more technical 
features (e.g., how to "linearize"). If Adobe gave the  public the same "advice" 
instead of providing instructions and  tutorials with Photoshop, we'd all be 
using Paintshop Pro instead. 
 
John E




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