Clay - thank you too for the help. I will be updating this thread with my progess Sean --- In QuadtoneRIP@yahoogroups.com, "clayharmon47" <clay@...> wrote: > > Sean, > > > What Michael said. He knows this stuff better than anyone, I think. > > I didn't realize that what you are attempting to do is use the > linearization approach like you would for prints. As he said, you > have to keep straight what you are trying to linearize - and that is > you are trying to match a specific %gray on screen to the same %gray > on the final print. The negative is the go-between, and the it is > essentially 'backwards' from the print. More negative density equates > to less print density and vice-versa. So if your print is too dark at > a specific density on screen, you need to ADD density to the negative. > > It is not that easy, but once done, gives beautiful results. > > I'm sorry I forgot to put that essential piece of information in my > original post, but except for that, it does describe the basic steps > you will need to go through. > > Clay > > > --- In QuadtoneRIP@yahoogroups.com, Michael Mutmansky <michael@> > wrote: > > > > Sean, > > > > And in response to your initial questions, you cannot do anything > linear. > > Nothing in this process acts in a truly linear fashion. In my > experience. > > That's why you'll have to do some testing and a bit of iteration. > > > > You cannot use the linearize function to produce a resultant UV > density > > except through a back-door approach of testing, and then taking the > results > > and applying them to the file as an adjustment curve. That will > get you > > pretty close, though. > > > > You can't use the reflected density values directly. You need to > go through > > the inversions and the Y-N formula to produce an adjustment curve > that will > > properly linearize the negative. > > > > > > ---Michael > > >
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Re:Linearization - is the the most control available?
2007-09-05 by spsguru
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