1) yes as far as the L luminosity values. If you what hue that varies over the range more points will be better. 2) always Perceptual Intent + Black Point Compensation Roy On Fri, Oct 17, 2008 at 11:52 PM, Joost Horsten <j.h.j.h@...> wrote: > Hi Roy, > > That's extremely helpful! I played around a bit with it and see how I > to apply it. Two questions though: > > 1) Assuming I have correctly linearized my prints curves, I need only > the black point and the white point (and no points in between) as in > your example, right? > > 2) What's in your experience the best rendering intent? > > Joost > > --- In QuadtoneRIP@yahoogroups.com, "Roy Harrington" <roy@...> wrote: >> >> Hi Joost, >> >> Actually its just the generic ones provided that don't have a simulate >> paper white. Since I didn't have a particular paper in mind I > didn't put a >> white end in the profile. >> >> The custom ones though all do have that capability. You can easily >> create your own MattePaper profile using data such as: >> >> Gray Lab A B >> 0 96 0 0 >> 100 16 0 0 >> >> Fill in your Lab A & B values if you like. Even if you don't have real >> measurements, experiment with some numbers for best match. > > > > > ------------------------------------ > > Yahoo! Groups Links > > > >
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Re: [QuadtoneRIP] Re: qtr 2.6.1.0 - creating curves - EPSON 2100 - some questions about linearization
2008-10-18 by Roy Harrington
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