Hi Keith, >>So correct me if I'm wrong. Are you saying that when I called up the existing curve to modify, I should have removed the >>linearization first, Yes >>THEN added the numbers I got from the ink calibration into the Curve Creator box, AND THEN print that(the >>21 step wedge)out? Yes >>Do I then measure this new strip and put those numbers in the linearization boxes? Yes >>If the strip doesn't >>look good, what do I modify next? Which strip? So after the above, you effectively have a print path that prints linear L vs RGB value. Now the question is how are you going to map what you see on your monitor to this print path? Since you have a spectro and the final linerized target already printed, I would suggest that you create an QTR RGB ICC profile and use that to soft proof your images in photoshop - with preserve values checked. This gives luminance and "colour" soft proof. Also you can use one of the ICCs in QuadToneRIP/icc to soft proof. This will give you approx luminance. Mike On 14 September 2010 20:35, Keith <kjrslr@...> wrote: > > > Here's what I did: > Printed the Calibration page(the one with all the colors). > Measured the black ink and determined max ink to be 73%. > Printed Cal page again with the ink calibration slider at 73. > Determined 100% LK was 25% of Blk and 100% LLK was 31% of LK. > Called up an existing curve to modify. > I modified the existing numbers using what I got from the above, changing > the Default ink limit to 73, Blk to 100(density)/70(limit), LK to 25/70 and > LLK to 31/70. I kept the limits the same from the curve I modified. I then > printed out another wedge and determined that the the LLK was off(the 31) > and went back to what the original LLK was(7.6/70). I kept modifying the > curve and printed a wedge until I saw an even distribution of tones on the > wedge. I did not change the linearization at any point until I was done. > So correct me if I'm wrong. Are you saying that when I called up the > existing curve to modify, I should have removed the linearization first, > THEN added the numbers I got from the ink calibration into the Curve Creator > box, AND THEN print that(the 21 step wedge)out? Do I then measure this new > strip and put those numbers in the linearization boxes? If the strip doesn't > look good, what do I modify next? > Keith > > > > --- In QuadtoneRIP@yahoogroups.com <QuadtoneRIP%40yahoogroups.com>, Mike > King <drmrking@...> wrote: > > > > Keith just to be clear, you have to remove the linearization first then > generate new curve, print your wedge then put the new linearzation in, then > generate your final curve set. Is that what you did? mike > > > > > > > > On 14 Sep 2010, at 16:07, "Keith" <kjrslr@...> wrote: > > > > > Yes I did remove the 51 and replaced them with the 21. When I printed > out the step wedge with the new linearizion numbers, the wedge, instead of a > nice gradation, was now mostly black from about 100% to > > > 70%, then the gradation was slight for the remainder. At that point I > thought I had done something wrong and replaced the 21 with the original 51. > > > To surmise: I have printed out a step wedge with a nice gradation, took > measurements(Spyder3Print), placed the numbers in the linearizion > box(replacing 51 with 21) and printed out a wedge with a mostly dark > gradations. What did I do wrong? What do I do next? > > > > > > --- In QuadtoneRIP@yahoogroups.com <QuadtoneRIP%40yahoogroups.com>, > Howard Shaw <glassman@> wrote: > > > > > > > > You haven't mentioned linearisation - did you remove the > linearisation > > > > figures from the existing curve and replace them with your own? > > > > > > > > regards > > > > Howard > > > > > > > > On 14/09/2010 04:52, Keith wrote: > > > > > Backgound:Windows Vista, calibrated monitor, Epson 4800, modified > ConeColor inkset(LK and LLK are Cone Selenium shades 4& 5). I printed out > the calibration page. Determined ink limit,etc. Selected an exisiting curve > to modify to determine tone,etc. In curve creation, I modified density and > limits and printed out 21 step wedge after step wedge to get a nice, evenly > graduated step wedge. After many iterations,I thought I had made a good > neutral curve. I pulled up an image in PS and made sure it was a greyscale > tiff, gamma 2.2 image. I then opened it in QTR, selected my curve and hit > print. The tone was neutral but the print was light. What did I do wrong? > http://docs.yahoo.com/info/terms/ > > > > > > > > > > > > > > -- > > > > > > > > Howard Shaw > > > > glassman@ > > > > www.howardshaw.org > > > > > > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > [Non-text portions of this message have been removed]
Message
Re: [QuadtoneRIP] Re: Still trying but what's wrong?
2010-09-14 by Michael King
Attachments
- No local attachments were found for this message.