Steve,
I read an article some years ago (late '70s I think) that described the
process of sound location by the ear. It is a complex subject. One of
the points I remember was the phase changes that different frequencies
exhibited as they came around the back of the ear that allowed our brain
to distinguish direction. I wish I still had that article (Scientific
American?). I am sure that much more information has become available on
this subject.
I heard a demo tape that used some techniques to simulate these effects
and, through a set of phase aligned speakers, one could perceive sound
coming from behind. Very interesting to hear something from behind, look
around and see no sound source. Perhaps someone else might elaborate
more on this.
Also, don't give up too quickly on the quad mixing. If it is what you
really want to do, find a way to make it happen. Perhaps adding another
panel later, when you system and wallet has grown. :)
Scott
--------------------------------------------------------
Steve Maietta wrote:
I read an article some years ago (late '70s I think) that described the
process of sound location by the ear. It is a complex subject. One of
the points I remember was the phase changes that different frequencies
exhibited as they came around the back of the ear that allowed our brain
to distinguish direction. I wish I still had that article (Scientific
American?). I am sure that much more information has become available on
this subject.
I heard a demo tape that used some techniques to simulate these effects
and, through a set of phase aligned speakers, one could perceive sound
coming from behind. Very interesting to hear something from behind, look
around and see no sound source. Perhaps someone else might elaborate
Also, don't give up too quickly on the quad mixing. If it is what you
really want to do, find a way to make it happen. Perhaps adding another
panel later, when you system and wallet has grown. :)
Scott
--------------------------------------------------------
Steve Maietta wrote:
>
> Has anyone experimented with phase relationships and reverb to simulate
> sounds being near/far/behind, etc?? Maybe with headphones this approach
> could be usable.. ?