On Tue, 17 Aug 2004 21:57:32 +0100, I wrote:
>here's one to stretch the old grey matter (well, it did mine).
>
>Create a pattern with a sequence in it on one track. Leave the rest
>inactive. As a precaution to what's coming, make sure all parts have
>that pattern active.
>
>Now set Aux A to Randomise Aux B
>set Aux B to : Aux D=event n
>set Aux C to Randomise Aux D
>It really doesn't matter what you set Aux D to... .8-)
>
>Now save and hit play.
Which is all very well if you're into chaos.
However, before anyone loses heart, here's an alternative that is
actually controllable.
Just one variation on your existing pattern - make Aux A get Aux B
from a DIFFERENT track. Aha, eh?
Now in that different track, set up Aux B so that it has 16 precisely
worked-out numbers. The event type doesn't matter, just the values.
Pick values that correspond to the Aux events you want to choose from.
So I picked events 0,7,25,26.... and so on. You have to work them out
from the event list but essentially I wanted to exclude those that
mute tracks or select parts. Now set this pattern on the different
track to run in a random direction and save it. The pattern doesn't
even need to be unmuted, your original pattern will grab the data
anyway. Heck, make a playlist if 16 randomly chosen events isn't
enough. Remember that each value for each event is assigned from a
random number so there's still lots of freakiness happening...
Does that make sense? Give it a try.... 8)
Paul
---
Paul Nagle / Soft Room Music
Email: paul@softroom.co.uk www.softroom.co.uk
www.BogusFocus.comMessage
Re: [analogue-sequencer] Fun use of new events
2004-08-18 by Paul Nagle
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