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Good if complicated example for Friday afternoon

2004-12-10 by Paul Nagle

OK gang, here's one I just enjoyed doing that you might like. It took
me twenty minutes to set up but much of that may have been down to a
lengthy fascination with some flashing lights that seemed especially
nice.

But I digress....

First I set up three pairs of tracks that I think will work well with
their data swapped around (i.e. one track's notes played on another
track's MIDI output). 
Then I set up the following pairs 7/2, 3/5, 8/1

Example of how I did each pair:
Track 7 
Aux A - offset Aux D on step one, small value
Aux B - MaskC n>dAcc on all steps but with the value set on each step
gradually getting higher. This means the change will be gradual
Aux C - Swap ALL trk 2 - enable these events on each step, each set to
track 2

The main thing to set next is the Aux D accumulator limit - make it
the full range and reverse it when it gets there.
Track 2 just had a sequence that worked with either sound, not much
else.

I did similar things with each pair of tracks, maybe fooling with the
values of each step so the mask events happened in different orders or
for different durations. 
Then I set up parts 1-6 to each to have a different combination of the
paired tracks plus one other track - one of the sources for swapping -
active. In Part 6 I created a pattern in an unused track that was an
Aux for "Switch to Part 8". There's a reason for this.
In Part 8 I created a pattern on the final unused track that contains
events that mute and unmute other tracks, To do this I used two auxes
and made sure the tracks I muted and unmuted did not include this
track, of course.

Stop yawning at the back there! 8)

I also made sure there were more unmute events than mute events. And
had the mutes on one set of steps, the unmutes on another (and more of
them). This is just so there would be more chance one or more tracks
would be playing. I set the direction to random and the tbase to 1.
Cunningly I added extra spice by having an aux that altered tbase and
used the final aux to vary its value so it was effectively going from
1 to 8 at most (I think). So there could be quick mutes and unmutes
happeningnow and again.

Finally I hit part 1 and part 6 so they would play in series. Each
part had 32 repetitions to allow all the track data swap stuff to
occur. The track active after each part switch will maintain
continuity. Such a planner eh? Where was I? Right, when the play gets
to part 6 it switches to part 8 - effectively taking the P3 out of the
consecutive part play mode. From there on part 8 loops around and
randomly mutes and unmutes tracks. As it does so it can end up with
combinations of tracks that perform swaps or it may just end up with
unmatched pairs for a while that don't change until the next mute.

There may be some things still to iron out and refine but it's a cool
start. 

I hope that made sense. It's bloody cool anyway. Like a composition
but with enough elements introduced in ways that surprise me. If it
doesn't make sense I could upload the bank... can I send individual
banks?

Paul
---
Paul Nagle / Soft Room Music
Email: paul@softroom.co.uk www.softroom.co.uk
                           www.BogusFocus.com

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