> Alright, > Anyway to work in some logic here? > Based on what you said below, > bank and patch select, is there a way to have different commands come > out with different speed turning? I guess that would have to use some > sort of detector to figure out the speed. The BCR can use 14 bit numbers in the range (minmax) and the resolution so you can use val for the Patch and the higher bits val's (val7.13 etc., as in your sysex) to drive the bank change. set minmax 0 $3FFF - or what ever you want. set resolution 43 200 600 4000 - fiddle with these number to give you the feel you want You can go though all patches, all banks turning slowly, but if you turn quickly it will jump by large values and therefore banks The BCR can put out one group of messages if turned clockwise and a different one if turned anticlockwise .tx ifp $B0 7 val ifn $B1 23 val ifp = if positive = clockwise ifn = if negative = anticlockwise if you put a message before the ifn and ifp conditionals then it will always be put out .tx $B0 7 val ifn $B3 23 val turn clockwise $B0 7 1 $B0 7 2 $B0 7 3 $B0 7 4 $B0 7 5 turn anticlockwise $B0 7 4 $B3 23 4 $B0 7 3 $B3 23 3 $B0 7 2 $B3 23 2 $B0 7 1 $B3 23 1 > Will the BCR do and computation stuff? No > OMG - I am in way over my head now! The best place to be Royce
Message
Re: Button increment skip values? re:VFX and sysex control
2008-05-27 by rpcfender
Attachments
- No local attachments were found for this message.