Bc2000 (for the BCF2000 & BCR2000) group photo

Yahoo Groups archive

Bc2000 (for the BCF2000 & BCR2000)

Index last updated: 2026-04-28 23:16 UTC

Thread

Re:RESULTS - Re: Well, how about an old ensoniqs VFX and sysex control

Re:RESULTS - Re: Well, how about an old ensoniqs VFX and sysex control

2008-05-26 by Steve Meiers

Kip and Royce,

Just a note, since Ive been lurking this whole thread to see "how it's done". I'm pretty good with standard MIDI commands, PC, CC, MMC, etc, but haven't done any sysex yet, so this was interesting to read. Thanks both for keeping it online because I learned quite a bit reading Kip's VX-BC escapades. Thanks Royce for being so helpful.

Steve

Re:RESULTS - Re: Well, how about an old ensoniqs VFX and sysex control

2008-05-27 by k5kip_1999

Royce is great!

I am making good progress, once he showed me the commands.
Also, using the midiox to actually view the sysex coming out of the
vfx has been key, I did not use the sysex manual after that.
Royce showed the way.
I am able to move the command on the synth and transfer the sysex to
the bcreditor.  Then confirm the commands match, before moving on to
prevent the wrong command from getting in there.

I have my 3 envelopes mapped, quite a chore, and made the .showval
bar/off, which helps me remember which controls are envelops.
So major progress here, I will post a final product when finished.
Thanks so much, Royce, I thought I was going to dump this synth, now I
am having fun with it again! Yeah!

Kip

--- In bc2000@yahoogroups.com, Steve Meiers <tekrytor@...> wrote:
>
> Kip and Royce,
> 
> Just a note, since Ive been lurking this whole thread to see "how
it's done". I'm pretty good with standard MIDI commands, PC, CC, MMC,
etc, but haven't done any sysex yet, so this was interesting to read.
 Thanks both for keeping it online because I learned quite a bit
reading Kip's VX-BC escapades. Thanks Royce for being so helpful.
Show quoted textHide quoted text
> 
> Steve
>

Re:RESULTS - Re: Well, how about an old ensoniqs VFX and sysex control

2008-05-27 by rpcfender

Hi Kip

> So major progress here, I will post a final product when finished.
> Thanks so much, Royce, I thought I was going to dump this synth, now I
> am having fun with it again! Yeah!
> 
Well done. I just wish I had one to play around with.
Look forward to seeing the preset.

Royce

Button increment skip values? re:VFX and sysex control

2008-05-27 by k5kip_1999

Question for the master.

Royce,

What about if I have a button I want to skip items?
I have a minmax 0 16 and I only want a few items, non contiguous?
I want a button to increment say 0, 3, 4, 7, 9, 10, 13, 14, 16.
No real pattern. There are selections in the list are ones that I
won't use.. and don't want to remember.
 
Ideas?

Kip

Re: Button increment skip values? re:VFX and sysex control

2008-05-27 by rpcfender

Hi Kip,

glad to see the questions aren't getting any easier.

> What about if I have a button I want to skip items?
> I have a minmax 0 16 and I only want a few items, non contiguous?
> I want a button to increment say 0, 3, 4, 7, 9, 10, 13, 14, 16.
> No real pattern. There are selections in the list are ones that I
> won't use.. and don't want to remember.

As far as I know the BCR can only do arithmetic series eg 3,6,9,12,15,0,3,6,etc

Assuming these are the values you are interested in you could split the values across more than one button.
0,3,6,9 .minmax 0 9 .mode incval 3
4,7,10 .minmax 4 10 .mode incval 3
13,14,15,16 .minmax 13 16 .mode incval 1

Unlike using easypar, when using tx the values from identical messages won't reset the val in the other buttons.
That is, after pressing button A and outputing a val of 3, if you press button C then value output is not 3 + incval 1 but the old val (or default) of button C + incval 1
So at least you will get predictable results.

Make sure you have the .showvalue on so you can see what you have selected in the display.

Perhaps you can cluster them into meaningful groups. eg if it was the LFO waves - Ramp up & down, sin & tri & square

Running though a a random list like you need is a simple mapping problem on a PC, but I don't know how to do it on the BCR.


All the best

Royce

Re: Button increment skip values? re:VFX and sysex control

2008-05-27 by k5kip_1999

Well, not sure i want it on more than one button...
Same with the negative values for some of the other controls, not 
sure I want more than one knob for a control. Always, how to work 
within limits.
I suppose I could put it on a knob... mull... mull.



So what about the resolution?
96,96,96,96
This will mean that no matter how fast or slow I turn the knob the 
change in value will be the same.
If i set 24, 48, 96, 192  then it would change values faster if it 
turn the knob faster and slower if i turn the knob slower?

I have all my encoders with that, however, I might want to have say 
the lfo rate be a bit slower... 

I must study your reply to understand.
Does showvalue work for the ones below, that is +32 buttons and 
encoders?
I don't think it is working on mine.
I would hate to have to run some kind of translator for the sysex.
Although I have much experience doing cc translations.
See http://shoshin.110mb.com/genmce
My mackie emu beast!

Kip


--- In bc2000@yahoogroups.com, "rpcfender" <rpcfender@...> wrote:
>
> Hi Kip,
> 
> glad to see the questions aren't getting any easier.
> 
> > What about if I have a button I want to skip items?
> > I have a minmax 0 16 and I only want a few items, non contiguous?
> > I want a button to increment say 0, 3, 4, 7, 9, 10, 13, 14, 16.
> > No real pattern. There are selections in the list are ones that I
> > won't use.. and don't want to remember.
> 
> As far as I know the BCR can only do arithmetic series eg
> 3,6,9,12,15,0,3,6,etc
> 
> Assuming these are the values you are interested in you could split 
the
> values across more than one button.
> 0,3,6,9   .minmax 0 9 .mode incval 3
> 4,7,10     .minmax 4 10 .mode incval 3
> 13,14,15,16 .minmax 13 16 .mode incval 1
> 
> Unlike using easypar, when using tx the values from identical 
messages
> won't reset the val in the other buttons.
> That is, after pressing button A and outputing a val of 3, if you 
press
> button C then value output is not 3 + incval 1 but the old val (or
> default) of button C + incval 1
> So at least you will get predictable results.
> 
> Make sure you have the .showvalue on so you can see what you have
> selected in the display.
> 
> Perhaps you can cluster them into meaningful groups. eg if it was 
the
> LFO waves -  Ramp up & down,  sin & tri & square
> 
> Running though a a random list like you need is a simple mapping 
problem
Show quoted textHide quoted text
> on a PC, but I don't know how to do it on the BCR.
> 
> 
> All the best
> 
> Royce
>

Re: Button increment skip values? re:VFX and sysex control

2008-05-27 by rpcfender

Hi Kip
> Well, not sure i want it on more than one button...
> Same with the negative values for some of the other controls, not 
> sure I want more than one knob for a control. Always, how to work 
> within limits.
> I suppose I could put it on a knob... mull... mull.
Yes, it isn't the best solution (well it is, I guess, but not what you
want)
> 
> 
> So what about the resolution?
> 96,96,96,96
> This will mean that no matter how fast or slow I turn the knob the 
> change in value will be the same.

Yes, but it will skip values if you turn it quickly .

> If i set 24, 48, 96, 192  then it would change values faster if it 
> turn the knob faster and slower if i turn the knob slower?

In one fast turn you will end up with StartValue + 192
In one slow turn you will end up with StartValue + 24
As the midi data is put out at fixed intervals there will be big gaps
in values with the fast turn.
This is great to find a value if the range is great. I have my FantomX
Bank and patch set to an encoder and a quick twist will jump banks and
slow turn to select the patch.
 
> I have all my encoders with that, however, I might want to have say 
> the lfo rate be a bit slower... 
 
You can change the 'feel' of the BCR quite markedly with this thing.

> I must study your reply to understand.
> Does showvalue work for the ones below, that is +32 buttons and 
> encoders?

.showvalue on - can be for all control elements, all buttons, all
encoders and all faders
Don't get it confused with .mode 1dot - this is for the LED ring
around the encoder.  showvalue is for the number display top right.
.mode does vary for the top row and the bottom 3 rows.

> I don't think it is working on mine.

> I would hate to have to run some kind of translator for the sysex.
> Although I have much experience doing cc translations.
> See http://shoshin.110mb.com/genmce
> My mackie emu beast!

Excellent work!

I an wondering about the limitations of the BCR for what I am doing. I
would love a program that takes over the BCR with CC messages like
Reason and lets me output what ever I want.
It would allow for feedback. I would love to change a patch on the
synth and have the sysex reset all the controls on the BCR. 
Then again PCs are great for in the studio, but just an extra thing to
lug to a live gig.

The BCR's good but not perfect, but very cheap.

Royce

Re: Button increment skip values? re:VFX and sysex control

2008-05-27 by k5kip_1999

Alright,
Anyway to work in some logic here?
Based on what you said below,
bank and patch select, is there a way to have different commands come
out with different speed turning? I guess that would have to use some
sort of detector to figure out the speed. 
Will the BCR do and computation stuff?
OMG - I am in way over my head now!

Kip


--- In bc2000@yahoogroups.com, "rpcfender" <rpcfender@...> wrote:
Show quoted textHide quoted text
>
> Hi Kip
> > Well, not sure i want it on more than one button...
> > Same with the negative values for some of the other controls, not 
> > sure I want more than one knob for a control. Always, how to work 
> > within limits.
> > I suppose I could put it on a knob... mull... mull.
> Yes, it isn't the best solution (well it is, I guess, but not what you
> want)
> > 
> > 
> > So what about the resolution?
> > 96,96,96,96
> > This will mean that no matter how fast or slow I turn the knob the 
> > change in value will be the same.
> 
> Yes, but it will skip values if you turn it quickly .
> 
> > If i set 24, 48, 96, 192  then it would change values faster if it 
> > turn the knob faster and slower if i turn the knob slower?
> 
> In one fast turn you will end up with StartValue + 192
> In one slow turn you will end up with StartValue + 24
> As the midi data is put out at fixed intervals there will be big gaps
> in values with the fast turn.
> This is great to find a value if the range is great. I have my FantomX
> Bank and patch set to an encoder and a quick twist will jump banks and
> slow turn to select the patch.
>  
> > I have all my encoders with that, however, I might want to have say 
> > the lfo rate be a bit slower... 
>  
> You can change the 'feel' of the BCR quite markedly with this thing.
> 
> > I must study your reply to understand.
> > Does showvalue work for the ones below, that is +32 buttons and 
> > encoders?
> 
> .showvalue on - can be for all control elements, all buttons, all
> encoders and all faders
> Don't get it confused with .mode 1dot - this is for the LED ring
> around the encoder.  showvalue is for the number display top right.
> .mode does vary for the top row and the bottom 3 rows.
> 
> > I don't think it is working on mine.
> 
> > I would hate to have to run some kind of translator for the sysex.
> > Although I have much experience doing cc translations.
> > See http://shoshin.110mb.com/genmce
> > My mackie emu beast!
> 
> Excellent work!
> 
> I an wondering about the limitations of the BCR for what I am doing. I
> would love a program that takes over the BCR with CC messages like
> Reason and lets me output what ever I want.
> It would allow for feedback. I would love to change a patch on the
> synth and have the sysex reset all the controls on the BCR. 
> Then again PCs are great for in the studio, but just an extra thing to
> lug to a live gig.
> 
> The BCR's good but not perfect, but very cheap.
> 
> Royce
>

Re: Button increment skip values? re:VFX and sysex control

2008-05-27 by rpcfender

> Alright,
> Anyway to work in some logic here?
> Based on what you said below,
> bank and patch select, is there a way to have different commands come
> out with different speed turning? I guess that would have to use some
> sort of detector to figure out the speed. 
The BCR can use 14 bit numbers in the range (minmax) and the
resolution so you can use val for the Patch and the higher bits val's
(val7.13 etc., as in your sysex) to drive the bank change.
set minmax 0 $3FFF - or what ever you want.
set resolution 43 200 600 4000 - fiddle with these number to give you
the feel you want
You can go though all patches, all banks turning slowly, but if you
turn quickly it will jump by large values and therefore banks

The BCR can put out one group of messages if turned clockwise and a
different one if turned anticlockwise

.tx ifp $B0 7 val ifn $B1 23 val

ifp = if positive = clockwise
ifn = if negative = anticlockwise

if you put a message before the ifn and ifp conditionals then it will
always be put out

.tx $B0 7 val ifn $B3 23 val

turn clockwise
$B0 7 1
$B0 7 2
$B0 7 3
$B0 7 4
$B0 7 5
turn anticlockwise
$B0 7 4   $B3 23 4
$B0 7 3   $B3 23 3
$B0 7 2   $B3 23 2
$B0 7 1   $B3 23 1



> Will the BCR do and computation stuff?
No

> OMG - I am in way over my head now!

The best place to be

Royce

Re: Button increment skip values? re:VFX and sysex control

2008-05-28 by k5kip_1999

Royce,

I need a refocus.
You have sent many things to me in these responses, thanks!
I have one more request, before I slip back under my rock.
I need to do the postive/negative thing.
I will start with the pitch octave button.  
They currently increment by 1 -4...0...4.
I have two buttons how do it get the values to go negative on one of
the buttons?
Please forgive me if you already answered me.

$button 36 ;Pitch_Oct+
  .showvalue on
  .default 0
  .mode incval 1
  .minmax 0 4

$button 44 ;Pitch_Oct -
  .showvalue on
  .default 0
  .mode incval 1
  .minmax 0 4 

I don't have the sysex string yet, I am not at home.
So how do I get the negative value for the pitch oct -?
Thanks, I am almost finished, then some minor moving around of
controls and then use it!

Thanks,
Kip


--- In bc2000@yahoogroups.com, "rpcfender" <rpcfender@...> wrote:
Show quoted textHide quoted text
>
> > Alright,
> > Anyway to work in some logic here?
> > Based on what you said below,
> > bank and patch select, is there a way to have different commands come
> > out with different speed turning? I guess that would have to use some
> > sort of detector to figure out the speed. 
> The BCR can use 14 bit numbers in the range (minmax) and the
> resolution so you can use val for the Patch and the higher bits val's
> (val7.13 etc., as in your sysex) to drive the bank change.
> set minmax 0 $3FFF - or what ever you want.
> set resolution 43 200 600 4000 - fiddle with these number to give you
> the feel you want
> You can go though all patches, all banks turning slowly, but if you
> turn quickly it will jump by large values and therefore banks
> 
> The BCR can put out one group of messages if turned clockwise and a
> different one if turned anticlockwise
> 
> .tx ifp $B0 7 val ifn $B1 23 val
> 
> ifp = if positive = clockwise
> ifn = if negative = anticlockwise
> 
> if you put a message before the ifn and ifp conditionals then it will
> always be put out
> 
> .tx $B0 7 val ifn $B3 23 val
> 
> turn clockwise
> $B0 7 1
> $B0 7 2
> $B0 7 3
> $B0 7 4
> $B0 7 5
> turn anticlockwise
> $B0 7 4   $B3 23 4
> $B0 7 3   $B3 23 3
> $B0 7 2   $B3 23 2
> $B0 7 1   $B3 23 1
> 
> 
> 
> > Will the BCR do and computation stuff?
> No
> 
> > OMG - I am in way over my head now!
> 
> The best place to be
> 
> Royce
>

Re: Button increment skip values? re:VFX and sysex control

2008-05-29 by rpcfender

> I need to do the postive/negative thing.
> I will start with the pitch octave button.
> They currently increment by 1 -4...0...4.
> I have two buttons how do it get the values to go negative on one of
> the buttons?
> Please forgive me if you already answered me.
>
> $button 36 ;Pitch_Oct+
> .showvalue on
> .default 0
> .mode incval 1
> .minmax 0 4
>
> $button 44 ;Pitch_Oct -
> .showvalue on
> .default 0
>; .mode incval 1
> .minmax 0 4
>

Ok, deep breath.... this will work for all negative values from -1 to -4096

You need a 16bit value.
BCR only puts out 14bit numbers, but that is OK because when the number is positive the missing top bits are 0 anyway
Your 16 bit number is broken into four 8bit bytes abcd efgh ijkl mnop (letters showing the position of 0 or 1 in a 16bit binary number)
You need to output 0000abcd 0000efgh 0000ijkl 0000mnop as that's the order your synth likes it (I think).
We get this with val12.13
val8.11 val4.7 val0.3 in the .tx statement

Our 16bit negative number has 1s in the top part ie 0000 1111
val12.13 will always have 0s in the top 2 bits 0000 00cd so this won't work
If the number is 12bits or smaller we can simply substitute $0F for the val12.13

.tx $F0 header parameter_offset val12.13 val8.11 val4.7 val0.3 $F7
becomes
.tx $F0 header parameter_offset $0F val8.11 val4.7 val0.3 $F7

The $0F in the top bits has made the value negative

Now we have to set the range
with minmax so that the 12bit numbers are correct
The max unsigned 14bit number is $3FFF
So we can use that as if it is -1
$3FFF = -1
$3FFE = -2
$3FFD = -3
$3FFC = -4
$3FFB = -5
$3FFA = -6
$3FF9 = -7

.minmax $3FFC $3FFF ; for our -1 to -4

So for your preset......

$button 36 ;Pitch_Oct+
.showvalue on
.default 0
.mode incval 1
.minmax 0 4
.tx $F0 header parameter_offset val12.13 val8.11 val4.7 val0.3 $F7

$button 44 ;Pitch_Oct -
.showvalue on
.default $3FFF
.mode incval -1 ; the only place you can use negative numbers
.minmax
$3FFC $3FFF ; Note for incval to work it must be in this order
.tx $F0 header parameter_offset $0F val8.11 val4.7 val0.3 $F7


I hope this helps.

All the best

Royce

Re: Button increment skip values? re:VFX and sysex control

2008-05-29 by k5kip_1999

Ok,
So range from -1 to -99 would be
$3FFF $3F9d
but I should write it as 
.minmax $3F9d $3FFF
Correct?

Thanks Royce.


--- In bc2000@yahoogroups.com, "rpcfender" <rpcfender@...> wrote:
>
> > I need to do the postive/negative thing.
> > I will start with the pitch octave button.
> > They currently increment by 1 -4...0...4.
> > I have two buttons how do it get the values to go negative on one of
> > the buttons?
> > Please forgive me if you already answered me.
> >
> > $button 36 ;Pitch_Oct+
> >   .showvalue on
> >   .default 0
> >   .mode incval 1
> >   .minmax 0 4
> >
> > $button 44 ;Pitch_Oct -
> >   .showvalue on
> >   .default 0
> >   .mode incval 1
> >   .minmax 0 4
> >
> 
> Ok, deep breath.... this will work for all negative values from -1 to
> -4096
> 
> You need a 16bit value.
> BCR only puts out 14bit numbers, but that is OK because when the number
> is positive the missing top bits are 0 anyway
> Your 16 bit number is broken into four 8bit bytes      abcd efgh ijkl
> mnop   (letters showing the position of 0 or 1 in a 16bit binary number)
> You need to output  0000abcd  0000efgh  0000ijkl   0000mnop as that's
> the order your synth likes it (I think).
> We get this with val12.13 val8.11 val4.7 val0.3 in the .tx statement
> 
> Our 16bit negative number has 1s in the top part ie 0000 1111
> val12.13 will always have 0s in the top 2 bits  0000 00cd so this won't
> work
> If the number is 12bits or  smaller we can simply substitute $0F for the
> val12.13
> 
> .tx $F0 header parameter_offset  val12.13 val8.11 val4.7 val0.3 $F7
> becomes
> .tx $F0 header parameter_offset  $0F val8.11 val4.7 val0.3 $F7
> 
> The $0F in the top bits has made the value negative
> 
> Now we have to set the range with minmax so that the 12bit numbers are
> correct
> The max unsigned 14bit number is $3FFF
> So we can use that as if it is -1
> $3FFF   = -1
> $3FFE   = -2
> $3FFD   = -3
> $3FFC   = -4
> $3FFB   = -5
> $3FFA   = -6
> $3FF9   = -7
> 
> .minmax $3FFC $3FFF   ; for our -1 to -4
> 
> So for your preset......
> 
>   $button 36 ;Pitch_Oct+
>   .showvalue on
>   .default 0
>   .mode incval 1
>   .minmax 0 4
>   .tx $F0 header parameter_offset  val12.13  val8.11 val4.7 val0.3 $F7
> 
>   $button 44 ;Pitch_Oct -
>   .showvalue on
>   .default $3FFF
>   .mode incval -1  ; the only place you can use negative numbers
>   .minmax $3FFC $3FFF  ; Note for incval to work it must be in this
order
Show quoted textHide quoted text
>   .tx $F0 header parameter_offset  $0F val8.11 val4.7 val0.3 $F7
> 
> 
> I hope this helps.
> 
> All the best
> 
> Royce
>

Re: Button increment skip values? re:VFX and sysex control

2008-05-29 by k5kip_1999

This is for a knob.
And actually, I should change the minmax order, right?
I will try it at any rate and get back, then go back under my rock.


--- In bc2000@yahoogroups.com, "k5kip_1999" <k5kip_1999@...> wrote:
>
> Ok,
> So range from -1 to -99 would be
> $3FFF $3F9d
> but I should write it as 
> .minmax $3F9d $3FFF
> Correct?
> 
> Thanks Royce.
> 
> 
> --- In bc2000@yahoogroups.com, "rpcfender" <rpcfender@> wrote:
> >
> > > I need to do the postive/negative thing.
> > > I will start with the pitch octave button.
> > > They currently increment by 1 -4...0...4.
> > > I have two buttons how do it get the values to go negative on one of
> > > the buttons?
> > > Please forgive me if you already answered me.
> > >
> > > $button 36 ;Pitch_Oct+
> > >   .showvalue on
> > >   .default 0
> > >   .mode incval 1
> > >   .minmax 0 4
> > >
> > > $button 44 ;Pitch_Oct -
> > >   .showvalue on
> > >   .default 0
> > >   .mode incval 1
> > >   .minmax 0 4
> > >
> > 
> > Ok, deep breath.... this will work for all negative values from -1 to
> > -4096
> > 
> > You need a 16bit value.
> > BCR only puts out 14bit numbers, but that is OK because when the
number
> > is positive the missing top bits are 0 anyway
> > Your 16 bit number is broken into four 8bit bytes      abcd efgh ijkl
> > mnop   (letters showing the position of 0 or 1 in a 16bit binary
number)
> > You need to output  0000abcd  0000efgh  0000ijkl   0000mnop as that's
> > the order your synth likes it (I think).
> > We get this with val12.13 val8.11 val4.7 val0.3 in the .tx statement
> > 
> > Our 16bit negative number has 1s in the top part ie 0000 1111
> > val12.13 will always have 0s in the top 2 bits  0000 00cd so this
won't
> > work
> > If the number is 12bits or  smaller we can simply substitute $0F
for the
Show quoted textHide quoted text
> > val12.13
> > 
> > .tx $F0 header parameter_offset  val12.13 val8.11 val4.7 val0.3 $F7
> > becomes
> > .tx $F0 header parameter_offset  $0F val8.11 val4.7 val0.3 $F7
> > 
> > The $0F in the top bits has made the value negative
> > 
> > Now we have to set the range with minmax so that the 12bit numbers are
> > correct
> > The max unsigned 14bit number is $3FFF
> > So we can use that as if it is -1
> > $3FFF   = -1
> > $3FFE   = -2
> > $3FFD   = -3
> > $3FFC   = -4
> > $3FFB   = -5
> > $3FFA   = -6
> > $3FF9   = -7
> > 
> > .minmax $3FFC $3FFF   ; for our -1 to -4
> > 
> > So for your preset......
> > 
> >   $button 36 ;Pitch_Oct+
> >   .showvalue on
> >   .default 0
> >   .mode incval 1
> >   .minmax 0 4
> >   .tx $F0 header parameter_offset  val12.13  val8.11 val4.7 val0.3 $F7
> > 
> >   $button 44 ;Pitch_Oct -
> >   .showvalue on
> >   .default $3FFF
> >   .mode incval -1  ; the only place you can use negative numbers
> >   .minmax $3FFC $3FFF  ; Note for incval to work it must be in this
> order
> >   .tx $F0 header parameter_offset  $0F val8.11 val4.7 val0.3 $F7
> > 
> > 
> > I hope this helps.
> > 
> > All the best
> > 
> > Royce
> >
>

Re: Button increment skip values? re:VFX and sysex control

2008-05-29 by rpcfender

Hi Kip

> This is for a knob.
> And actually, I should change the minmax order, right?

The minmax in this case is not associated with incval, so reversing
the  numbers just reverses the direction of the encoder movement.

> > Ok,
> > So range from -1 to -99 would be
> > $3FFF $3F9d
> > but I should write it as 
> > .minmax $3F9d $3FFF
> > Correct?

Use the MS calculator, select "view\scientific" .
In decimal mode type in 99  hit the +\- button then swap to hex and
you get
FFFFFFFFFFFFFF9D

just use the last 3 numbers F9D and put 3 at the start
3F9D

Royce

OMG:VFX and sysex control

2008-05-30 by k5kip_1999

Royce,
I got distracted from the negative values issue, I will return...

Tonight, I discovered what the $02 was for you were wondering about.
It is a fine mess, well actually a good one.
Here goes, the vfx has, if you will, 6 voices (waves etc) to make up 1
sound or patch. 
So... that $02 is because I happened to be on 3rd voice!
Each voice has  
1. a digital osc.
2. two filters.
3. on LFO
4. three complex(6step,6level) envelop generators.
5. all the modulation routings and amounts for the above.
Up to this point, I have the 1 entire bcr patch filled with controls.
What I have here is a monster!
I am going to need 6 bcr presets, one for each voice.  Now many times
I won't need those say 4,5,6 voices... but will make the presets for
them anyway.
Wow! 

I am officially overwhelmed... by the enormity of the editing task
that lay before me.

What I need now is a way to edit the sysex string, ie a global replace
kind of thing for all the values for voice #1,2,3,4,5,6 presets
The only thing that changes for these strings going from voice#1 to
voice#2 is the $02 in the sysex string located in the 10th position.  
So, I need a way to just replace that small hex bit with $00 for the
all the values at the 10th position for the voice#1 preset.
Then go on to $01 for voice#2 preset, then $02, then $03 etc...

Do you have any wonderful ideas.
I have codeblocks installed for some other editing I was doing,
however, i don't know how to replace just the parts located with in a
hex string like this?
 
All thoughts appreciated!

Kip

--- In bc2000@yahoogroups.com, "rpcfender" <rpcfender@...> wrote:
Show quoted textHide quoted text
>
> Hi Kip
> 
> > This is for a knob.
> > And actually, I should change the minmax order, right?
> 
> The minmax in this case is not associated with incval, so reversing
> the  numbers just reverses the direction of the encoder movement.
> 
> > > Ok,
> > > So range from -1 to -99 would be
> > > $3FFF $3F9d
> > > but I should write it as 
> > > .minmax $3F9d $3FFF
> > > Correct?
> 
> Use the MS calculator, select "view\scientific" .
> In decimal mode type in 99  hit the +\- button then swap to hex and
> you get
> FFFFFFFFFFFFFF9D
> 
> just use the last 3 numbers F9D and put 3 at the start
> 3F9D
> 
> Royce
>

Re: OMG:VFX and sysex control

2008-05-30 by rpcfender

What a beast.

> Tonight, I discovered what the $02 was for you were wondering about.
> It is a fine mess, well actually a good one.
> Here goes, the vfx has, if you will, 6 voices (waves etc) to make up 1
> sound or patch.
> So... that $02 is because I happened to be on 3rd voice!
> Each voice has
> 1. a digital osc.
> 2. two filters.
> 3. on LFO
> 4. three complex(6step,6level) envelop generators.
> 5. all the modulation routings and amounts for the above.
> Up to this point, I have the 1 entire bcr patch filled with controls.
> What I have here is a monster!
> I am going to need 6 bcr presets, one for each voice. Now many times
> I won't need those say 4,5,6 voices... but will make the presets for
> them anyway.
> Wow!
>
> I am officially overwhelmed... by the enormity of the editing task
> that lay before me.
>
> What I need now is a way to edit the sysex string, ie a global replace
> kind of thing for all the values for voice #1,2,3,4,5,6 presets
> The only thing that changes for these strings going from voice#1 to
> voice#2 is the $02 in the sysex string located in the 10th position.
> So, I need a way to just replace that small hex bit with $00 for the
> all the values at the 10th position for the voice#1 preset.
> Then go on to $01 for voice#2 preset, then $02, then $03 etc...

I use PSPad (great freeware text editor) and have made a template that shows up the various bits of code in pretty colours. You are welcome to a copy if you want it.

The simplest way to do it is to use a unique string and then for each voice file copy then use global replace.

.tx $F0 $0F $05 $00 voicenumber $01 0 12 1 val12.13 val8.11 val4.7 val0.3 $F7 (I'm still not sure what the correct tx you are using)

Search & replace "voicenumber" with $00 $02 (Feel free to shorten the unique word vox perhaps)


Always edit the 'master' copy with "voicenumber" in it. It means that you have to copy the file and do the global replace then load it into the editor, but hey, that's the joy of it.

I would have two files open in PSPad. The master and the one for voice 1. CtrlA to select all the text in the master.bc2, CtrlC to copy. Tab over to voice1.bc2 CtrlA to select all in voice1 CtrlV to paste over the highlighted stuff ie replace all with the new edited stuff.

Search & replace all instances of "voicenumber" with $00 $01 . Save the voice1 file
Alt Tab to flip over to the BC editor, load it in and send.

Test away

Mark's editor may have a better way of doing this, bit I'm not good enough at using it to help you there.

All the best
Royce

Re: OMG:VFX and sysex control

2008-05-30 by k5kip_1999

Royce -
Here is the .tx for filter 1 cut off, voice #1.

.tx $F0 $0F $05 $00 $00 $00 $00 $01 $00 $00 $00 $0D $00 $01 $00 $00 val4.7 val0.3 $F7

You will notice I am not using the val statements at the blue location, when I observe the sysex coming out of my synth i see that those values are always 0, so I leave them.

Your hex editor sounds good.
I would need it to edit that "voice" value and to edit the last two before the $f7.
I have been using Mark's editor for major construction. I have found that setup goes pretty quick once you get used to it. The ability of recording the sysex output from the synth is awesome.
I click the record, press the button or move slider on synth and i have a capture of the sysex string. However, I need then to edit the orange bits above in the string. When they are captured they have values like $02 in them and need to be changed to the val4.7 val0.3.
That, while was ok using Mark's editor, took a while and was very tedious.
So really, there needs to be a way to search and replace for those values on all strings.
I can envision a streamlined process coming out here.
Perhaps Mark can add in some kind of hex search and replace function to his editor?

After I finish with my mega presets, I will post something next that explains my process, which has worked pretty well for making my preset. We need some kind of tutorial about this. Perhaps I can assist with that.






--- In bc2000@yahoogroups.com, "rpcfender" wrote:
>
> What a beast.
>
> > Tonight, I discovered what the $02 was for you were wondering about.
> > It is a fine mess, well actually a good one.
> > Here goes, the vfx has, if you will, 6 voices (waves etc) to make up 1
> > sound or patch.
> > So... that $02 is because I happened to be on 3rd voice!
> > Each voice has
> > 1. a digital osc.
> > 2. two filters.
> > 3. on LFO
> > 4. three complex(6step,6level) envelop generators.
> > 5. all the modulation routings and amounts for the above.
> > Up to this point, I have the 1 entire bcr patch filled with controls.
> > What I have here is a monster!
> > I am going to need 6 bcr presets, one for each voice. Now many times
> > I won't need those say 4,5,6 voices... but will make the presets for
> > them anyway.
> > Wow!
> >
> > I am officially overwhelmed... by the enormity of the editing task
> > that lay before me.
> >
> > What I need now is a way to edit the sysex string, ie a global replace
> > kind of thing for all the values for voice #1,2,3,4,5,6 presets
> > The only thing that changes for these strings going from voice#1 to
> > voice#2 is the $02 in the sysex string located in the 10th position.
> > So, I need a way to just replace that small hex bit with $00 for the
> > all the values at the 10th position for the voice#1 preset.
> > Then go on to $01 for voice#2 preset, then $02, then $03 etc...
>
> I use PSPad (great freeware text editor) and have made a template that
> shows up the various bits of code in pretty colours. You are welcome to
> a copy if you want it.
>
> The simplest way to do it is to use a unique string and then for each
> voice file copy then use global replace.
>
> .tx $F0 $0F $05 $00 voicenumber $01 0 12 1 val12.13 val8.11 val4.7
> val0.3 $F7 (I'm still not sure what the correct tx you are using)
>
> Search & replace "voicenumber" with $00 $02 (Feel free to shorten the
> unique word vox )

The only problem here is that I have captured the sysex output, and would need to edit each string individually to put in the "vox".
So here is an example of the captured sysex string for filter cut off.
.tx $F0 $0F $05 $00 $00 $00 $00 $01 $00 $00 $00 $0D $00 $01 $00 $00 $02 $09 $F7
In my process, I go and capture all of the sysex strings using Mark's editor, then go back to replace the orange numbers with the val statements.
I need some way of search replace on the location in the string.
I do have a way to edit the red location, thankfully all the bits are the same up to that bit, so I can just highlight the whole string up to that point ie..
.tx $F0 $0F $05 $00 $00 $00 $00 $01 $00 $00 then replace with the same thing .tx $F0 $0F $05 $00 $00 $00 $00 $01 $00 $00
changing the green value for my voice change. This works.

I can't think of a way of changing the orange ones...
The one issue with Mark's editor I found is that it would not let me enter negative hex in the min max postion.... I will dig on that further tho... and when i go back and forth between yours and his, his changes the values to be decimal and postive.

I will continue and post my experience to lead others into this.
I will also try your editor below.
>
>
> Always edit the 'master' copy with "voicenumber" in it. It means that
> you have to copy the file and do the global replace then load it into
> the editor, but hey, that's the joy of it.
>
> I would have two files open in PSPad. The master and the one for voice
> 1. CtrlA to select all the text in the master.bc2, CtrlC to copy. Tab
> over to voice1.bc2 CtrlA to select all in voice1 CtrlV to paste over
> the highlighted stuff ie replace all with the new edited stuff.
>
> Search & replace all instances of "voicenumber" with $00 $01 . Save the
> voice1 file
> Alt Tab to flip over to the BC editor, load it in and send.
>
> Test away
>
> Mark's editor may have a better way of doing this, bit I'm not good
> enough at using it to help you there.
>
> All the best
> Royce
>

Re: OMG:VFX and sysex control

2008-06-08 by Mark van den Berg

--- In bc2000@yahoogroups.com, "k5kip_1999" <k5kip_1999@...> wrote:
> Here is the .tx for filter 1 cut off, voice #1.
> 
>   .tx $F0 $0F $05 $00 $00 $00 $00 $01 $00 *$00* $00 $0D $00 $01 $00 $00 
> val4.7 val0.3 $F7
> 
> You will notice I am not using the val statements at the blue location, 
> when I observe the sysex coming out of my synth i see that those values 
> are /always /0, so I leave them.

> I would need it to edit that "voice" value and to edit the last two 
> before the $f7.
> I have been using Mark's editor for major construction.  I have found 
> that setup goes pretty quick once you get used to it.  The ability of 
> recording the sysex output from the synth is awesome.
> I click the record, press the button or move slider on synth and i have 
> a capture of the sysex string.  However, I need then to edit the orange 
> bits above in the string.  When they are captured they have values like 
> $02 in them and need to be changed to the val4.7 val0.3. 
> That, while was ok using Mark's editor, took a while and was very
tedious.
> So really, there needs to be a way to search and replace for those 
> values on all strings.
> I can envision a streamlined process coming out here.
> Perhaps Mark can add in some kind of hex search and replace function to 
> his editor?

I'm not sure about the usefulness of an actual search & replace
function to achieve your intended substitution: wouldn't the search &
replace function then wrongly apply to ANY value of "$02" (to use your
example)?
So what I'm thinking of is a feature by which you can replace the n-th 
item in every ".tx" line in a particular scope. I'll think about it.

Mark.

Re: OMG:VFX and sysex control

2008-06-08 by k5kip_1999

Mark, 
Yeah, what I meant was in the byte position.. or as you said the
nth...xx position yeah.

Great editor, Mark, you have opened up a vast expanse to edit this
beast with.
Thank you!

I tried to email you but it bounced back.
I was offering to add some graphics to the manual.
If you send me the doc,  I will do so then send back to you for approval.
I was a bit daunted by the program at first... a few images in the
manual might have helped, what say you?

Kip

--- In bc2000@yahoogroups.com, "Mark van den Berg" <markwinvdb@...> wrote:
>
> --- In bc2000@yahoogroups.com, "k5kip_1999" <k5kip_1999@> wrote:
> > Here is the .tx for filter 1 cut off, voice #1.
> > 
> >   .tx $F0 $0F $05 $00 $00 $00 $00 $01 $00 *$00* $00 $0D $00 $01
$00 $00 
> > val4.7 val0.3 $F7
> > 
> > You will notice I am not using the val statements at the blue
location, 
> > when I observe the sysex coming out of my synth i see that those
values 
> > are /always /0, so I leave them.
> 
> > I would need it to edit that "voice" value and to edit the last two 
> > before the $f7.
> > I have been using Mark's editor for major construction.  I have found 
> > that setup goes pretty quick once you get used to it.  The ability of 
> > recording the sysex output from the synth is awesome.
> > I click the record, press the button or move slider on synth and i
have 
> > a capture of the sysex string.  However, I need then to edit the
orange 
> > bits above in the string.  When they are captured they have values
like 
> > $02 in them and need to be changed to the val4.7 val0.3. 
> > That, while was ok using Mark's editor, took a while and was very
> tedious.
> > So really, there needs to be a way to search and replace for those 
> > values on all strings.
> > I can envision a streamlined process coming out here.
> > Perhaps Mark can add in some kind of hex search and replace
function to 
Show quoted textHide quoted text
> > his editor?
> 
> I'm not sure about the usefulness of an actual search & replace
> function to achieve your intended substitution: wouldn't the search &
> replace function then wrongly apply to ANY value of "$02" (to use your
> example)?
> So what I'm thinking of is a feature by which you can replace the n-th 
> item in every ".tx" line in a particular scope. I'll think about it.
> 
> Mark.
>

Move to quarantaine

This moves the raw source file on disk only. The archive index is not changed automatically, so you still need to run a manual refresh afterward.