> [from Joeri] Programming the tables is something you have to get used to. I think I only > just know the basics of it right now... Making a drum sound: instead of > using the table as sequencer, speed it up so that the sequence forms one > sound... It's especially the "Wave"-Table-Functions of Soundroutines that I always liked the most on C64-Soundroutines ... It's offers flexibility far better than most "fixed routing layout"-Synths. If you think "hmmm... this sound needs a little <tschipptzuuu> in front..." you can simply add such Waveform/Pitch-Switches at the start of it. This was extensively used on 64 for Percussive Sounds and FX-Sound or just to simulte a "closed Hihat" whenever a smooth Bassline played a note (to not waste a Voice on it and to make the Bass more spotable) Greetings, Jo ============================================================== Johann H. Stoeten, D\ufffdsseldorf, Germany, dial+49-(0)211-7331082 primary email: stoeten@..., icq# 27498416 "Synthesized Dreams + Nightmares" - WWW.SYNTHESIZED-DREAMS.COM ==============================================================
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Re: SidStation
1999-12-15 by Johann H. Stoeten [Synthesized Dreams+Ni
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