>I remember some UK musicians on the C64 that used the technique called tables >on the Sidstation. They created very strange sounds that almost sounded like >samples. Anyone else remember these sounds? Can't remember the name of the >composers though.... It was that guy who also coded a lot of games... like >Suicide Train. How's that for a classic C64 game? :-) Just out of curiosity, do you mean something that "sounded" like a sample, or actually was sampling? A crude 4 bit D/A could be simulated on the C64 by jogging the volume register (lower 4 bits of $D418) at audio rates. This method didn't have anything to do with tables though (well, I suppose that technically the sample was a "volume table"). Was there a method that resembled the SIDstation table function too? BTW: Rob Hubbard used quite a few samples in his later game sound tracks (I-Ball, BMX Kidz, Skate or Die, Mega Apocalypse, One on One, etc). I doubt thats who you are thinking of though since he didn't do Suicide Train (as far as I know). So does the SIDstation have enough ram to make it into a crude 4bit sampler? Maybe if you cleared all the patch memory? :-) -Eric -- Eric Weik -- Lytha Studios Digital Media Development -- mailto:eweik@... -- http://www.ls-dmd.com/
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Re: Tables
2000-01-18 by Eric Weik
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