On Tue, 19 Nov 2002, endlessnessisticman wrote: > You should search for anything called "experimental phonetics". > There is alot of study in speach and it's synthesis. I've never > heard of SAM. As I linguist I don't care for text to speach. [...] Most speech synthesis software, SAM included, actually use phonemes to represent the various speech sounds, perhaps with an additional set of symbols to represent inflection or other variance. The text-to-speech algorithms convert English text (or whichever language texts are supported) to a suitable phonetic/inflective equivalent. I am impressed to this day by the text-to-speech algorithms SAM used, since they provided fairly good results for a really low memory footprint. I believe you also had the option of loading SAM without the TTS engine, in which case you had to provide the phonemes directly. If you wanted to really micromanage pronunciation, or you were trying to deliver certain effects like "singing", you really wanted to bypass the TTS engine and deal directly with SAM via phonemes etc anyway. SAM wasn't limited to the C=64, either--I believe it existed for at least the "big 3" 8-bit platforms (Apple ][, Atari 400/800, C=64) and perhaps others as well. > But there is that program called SayIt. You can get it from that > DirectX site. You type it in the program and it makes a voice. You > can save to a wave file with it. You're referring to AnalogX, actually (www.analogx.com). Some nifty tools to be found there. -- R. Cliff Young <nukenin@...> /\/ Chaos Never Died http://www.roguebard.com/
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Re: Sampler / SAM [drifting OT]
2002-11-20 by R. Cliff Young
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