--- In elektron-users@yahoogroups.com, "Roonan" <info@r...> wrote: > --- In elektron-users@yahoogroups.com, "oldmanfury" <erinys@s...> > wrote: > > Interestingly, it seems that the SuperWave sawtooth and > rectangular > > pulses are neither sawtooth, nor rectangular pulses. > > Guess what, I get the exact same results when recording in Wavelab. > Strange?!?! Shouldn't be that difficult to create a sawtooth or a > square from a DSP, I wonder how or why they look like this. They > sure sound good enough to get great results but still.... As someone pointed out in another post, the great art of DSP is not to draw exact replicas of the geometrical functions we are naming the waveforms from. That would be sounding quite horrible with lots of alias. The reason is that in the digital domain we are working in a band limited world, and the limiting that is done automaticly in analogue equipment from diodes, capacitors etc we need to take care of by smart methods of implementing the digital algorithms. The SWAVE machines use techniques that will give no alias whatsoever, which is kind of special. They might not look like you might expect them to, but they will hopefully sound very good, even if you are playing the highest note available. By using these other techniques we get sounds that should be more pleasant and interesting to listen to. Try sampling the output from an analogue synthesizer. The waveform you find there will also look distorted in some way, even though they sound good. It's when you sample a waveform and it looks like you expect it to you should be alarmed. :) However, to get a better insight what the original waveforms sound like you should start by disconnecting the filter follow for the high pass filter. Go to kit->assign->key and change the hpf switch. Hope this helps... Daniel
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Re: Mono saws and rectangles [Daniel?]
2003-12-02 by daniel_elektron
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