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Elektron Musical Instruments

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Re: [elektron] hey why's my monomachine box say 24 voice?:P

2004-02-16 by chris parmenidis

alleluia tell them Daniel.
That discussion about the voices was the most boring one!

>From: "daniel_elektron" <daniel@...>
>Reply-To: elektron-users@yahoogroups.com
>To: elektron-users@yahoogroups.com
>Subject: Re: [elektron] hey why's my monomachine box say 24 voice?:P
>Date: Mon, 16 Feb 2004 21:57:24 -0000
>
>
>About us having talked about up to 24 voices of polyphony, that refers
>to the ensemble synth being able to do up to 6x4 voices. We're not
>pushing that anymore and it will be removed from the boxes when we can
>afford to make new printing blocks, as this can confuse (as we've seen
>in here now). I'd say it's true though, just as the Poly 800 was
>polyphonic even though it didn't individual channels. Let's don't get
>stuck on that though, let's agree that the Monomachine is up to 6
>voices of polyphony when normally used. The Monomachine is not about
>quantity, it's about quality, and we don't use that kind of marketing
>anymore for it.
>
>With the Monomachine we have chosen not to go the common way for
>synthesizers, because we think it's boring to do the same thing over
>again. If you want the maximum number of analogue imitation you should
>look elsewhere. The Monomachine is going its own path, and its
>strengths are different from what you might compare it to.
>
>Look below for some replies:
>
>--- In elektron-users@yahoogroups.com, Joe <jmelnyk@c...> wrote:
> > On Sun, Feb 15, 2004 at 06:45:59PM -0000, hal3001 wrote:
> > >    i'm not trying to bash elektron, i'm just curious and i think there
> > >    can be a lot more done than there has been....:)
> >
> > I don't know. there's simply too much speculation going on. if you
>want to
> > know these things, mail Elektron and ask them:
> > 1) how much DSP power is in the Monomachine
>
>The Monomachine has more DSP power than you'll find in most
>contemporary synthesizers. So what have we used it for?
>
>1) Quality in the sound generation. For example, the SuperWAVE uses a
>technology that synthese the sound without producing _any_ alias. This
>is very uncommon for digital synthesizers. The SID is using the same
>sound generation with an extremely fast counter for phase accumulation
>oscillation for the special SID sound, including the ring mod and sync.
>
>2) Very high quality filters which are using 56 bit internal calculations.
>
>3) A flexible routing system. Have you noticed you can route any track
>into the effect input of another? Have you thought about what takes to
>do this? All the effects need to be applied in stereo. If you put a
>chorus output into the input of another track, the filter will be
>applied to each channel, preserving the stereo image.
>
>4) The track effects are "always there". You do not need the hassle to
>assign an EQ or a delay to a certain track, and finally run out of them.
>
> > 2) which components received the highest portion of the build cost
>
>We haven't saved pennies where they usually are. All parts are the
>best we could find, including the op-amps, da-converters, the speed of
>the memory for the DSP's (slow memory can easily half the performance
>of the DSP's), memory size for the DSP's which allows us to have many
>different synthesis and effects machines, all the interface stuff like
>keys and leds. Notice that all the keys of the mono are "real keys",
>and not the clicky types that is simply a small bubble on the
>interface board (like you'll find on remote controls etc) and that
>will wear down over time. All the LED's shine with a steady light
>instead of being interlaced, which makes them shine clearer and
>without flickering in the corner of your eye. This forces us to have
>more powerful power supplies. The box uses different material like
>aluminium and plastic which makes it much more expensive, but keeps
>its own look. The dividing lines on the interface are cut out instead
>of simply being printed, the printing of the interface plate is
>multi-colored and anodized, and can never be worn out. The joystick
>pin of the keyboard is hand-made, and so is the small leather ring
>underneath it. The keyboard and the leds and keys around it is crammed
>into a very tight space to get the compact look, which makes it more
>complicated to produce.
>
>The Monomachine (and Machinedrum) is very much filled with details
>that you might not care about, but care is taken in all corners to
>make it stand out from the rest. We produce lower numbers of synths
>(hopefully for the ones that really care) which makes in more
>expensive, and all fixed setup costs more expensive. The production
>cost of the Monomachine is probably higher than any other synthesizer
>you'll find, and without doubt higher in percentage of the end user
>price than any other synth you'll find.
>
>You can be absolutely certain that we've set the lowest price we could
>ever do. Then it is up to you to decide whether it is worth it for
>you, or if you want to go for something else.
>
> > 3) whether they are good or bad programmers
>
>As for the guy questioning our knowledge in sound programming, and
>thought it should be possible to cram more voices out of the DSP's:
>The DSP's in both the Machinedrum and the Monomachine are loaded to
>far above what anyone teaching realtime systems would ever suggest.
>Our background are from the home computer hacking era where full
>optimisation is a virtue, and we would never leave anything if we felt
>we could do it better. Plus we generally have 4+ years of masters
>education in computer science or physics. You can be sure we know our
>stuff.
>
>It really doesn't feel very useful to try to convince everyone that
>this is the product for you. It will be for a certain number of
>people, for whom the love, dedication and direction we have chosen
>makes a difference. For others other products will be the best. Lets
>face it, for the majority of aspiring musicians a copy of Reason would
>be the best solution. Time will tell if we made the right choice
>developing a razor knife for the pioneering musicians that want
>dynamic realtime control over special sounding state-of-the-art synthesis.
>
>...but don't come tell me we didn't know what we were doing! :)
>
>Daniel
>
>

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