Drum Synthesizer will be hit the market needs. It's great timing. It is really strange but the fact that no real Drum Synthesizer out there. Probably ER-1 is most close for the Drum Synthesizer in my mind. DSP machines such as Rave-O-Lution 309 and some Roland/Yamaha machines are try to emulate vintage drum machine sounds in DSP world. If you change tone, decay, etc then it will emulate them like a real analog machine. That's OK. People want vintage sounds in every newer models. But people getting tired to use same drum sounds over and over. Some people already start using more unique sounds which are anything percussive/rhythmical. It's not necessary to be a drum sound but anything like white noise, hitting your trash can, weird Synth pop noise, smash the grass, etc. Of course these were usually done by Sampler. Because drum machines are limited to create drum sounds and can't produce those sounds. But Synthesizer can produce almost any kind of sounds but they don't have a interface like a drum machine. ER-1 was revolution. It's drum synthesizer(DSP). ES-1 was totally practical. But these machines are very good at global sound control but limited for detailed control for individual sounds. It's OK they need to meet the price target. I am expecting Machinedrum for real drum synthesizer. All the look and feel is easy as drum machine. But sound creation process are more like a synthesizer. Each voice should have multi filter section including cut-off/ resonance/Q. LFO (at least two) can be apply for both oscillators and filers. And a couple of ADSR envelops to control filter and amplifier. So people can create the sound just like a synthesizer. Short hit or even longer decay. Then sequence them and modulate it. The real time knob control should be there on top then you can tweak the filter cut off for hihat for instance. For the built-in effect. Nice to have good reverb and delay. I specially like good plate reverb. Delay can be sync to the tempo. Chorus/Phaser/Flanger are not necessary as built-in. Most important things is all those effect can apply individual sound not global. Thus digital mixer is necessary as well as effect/aux send and return kind of function. So you can apply plate reverb for just snare. At the digital mixer, you can solo/mute the kick for instance. And you can assign the each instruments to any of 6 individual outputs as well as set the pan control for stereo output. If is allows, compressor is nice to have, too. Track mute is must as well as instruments mute. When you playback your song (song mean a lot of patterns), or just switching patterns. In any case, you want to mute the particular instrument such as Kick. Track mute is important. MPC users want to compose the Rhythm as like a assemble of multiple pattern. I can't explain well but you can see best implementation at FruityLoops. Each tracks are rhythm pattern any combination of kick, snare, hihat or any sounds. But it may contained just only kick. Then you can compose your song by many numbers of tracks. Well you can say it as patterns. The point is you can playback multiple pattern at the same time and you can mute it as you want. On top of that you can mute the any instruments in your pattern in real time. Some people criticize about MC-303 but this machine have great interface of these mute control. If Machinedrum address these specs, it will be really big hit. I want to see the sampling option for later development just like ER-1 follows by ES-1. Just my wish at 2 cent. -- Mickey T Drum Machine Museum http://www.drummachine.com ---------- >From: Daniel Hansson <daniel@...> >To: elektron-users@egroups.com >Subject: Re: [elektron] Re: Machinedrum >Date: Tue, 17 Oct 2000 22:40:36 +0200 (CEST) > > On Tue, 17 Oct 2000, John Potter wrote: > >> I'm wondering if it's analogue/rompler/sampler or a combination >> thereof? > > We live in the digital era! :) There is a massive amount of DSP power in > the Machinedrum (more than three times a Virus). But don't judge the sound > thereof. We want to show what is possible with some creative thinking when > it comes to DSP programming. > > Each drum has a separate model (like a specially designed synthesizer), > and there are several different approaches to the modelling for different > groups of drums (three totally different bassdrums for instance) that each > have different parameters. Some are somewhat based on samples, but most > are not. > > What has been important to us is to give all drums a dynamic feeling - > that is what I think is good with analogue drummachines. But not all are > based on ideas from analogue drummachines. There are many new ideas as > well. > >> Based on the SID chip? > > No SID-chip in this one! > >> The multiple outputs + big screen + X0X grid look very promising >> indeed. > > We've tried to use the best ideas from the classic drum machines, combined > with new approaches... > >> I want to hear some samples... > > They will come. :) > > //Daniel > > > eGroups Sponsor
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Re: [elektron] Re: Machinedrum
2000-10-21 by Mickey T
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